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I sadly only got to Level 5 before moving on to rate other games, but from what I saw the game is a very well-crafted puzzle game that is a lot harder than the premise suggests. I initially thought that making the pieces self-cannibalize each other would make the game too easy, but in reality the game forces the player to understand how each piece interacts (or will interact) with other pieces on the board. This made Level 5 the roadblock for me because the Knight is arguably the trickiest piece in chess to maneuver around, so having to navigate the entire board eating a Knight every turn (in order to meet the 17 Moves) was what made me raise my hands in surrender (for now at least).

The visuals are fantastic, especially the animations for each piece type when they're eating another piece. It and the black/red chessboard were the details that really sold the "gothic/vampire" aesthetic for me. Maybe I'll come back to this game in the future when I've had more time to think about it.