Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(5 edits) (+1)

One of the most brutal platformers I've played for this game jam. Learning how to slide bounce on the red targets took several tries on the first level before I got the hang of it, but managing to pull off a combo (even only partially) made the suffering all the more worth it. It feels like there might be some minor issue regarding how the red targets "bounce" the player, but it doesn't impact the overall experience all too much. The same can't be said however with performing the "slide" action while stuck in tight spaces (like the long crawlspace at the start of Level 2), since Bob keeps clinging to the nearest wall instead of allowing a slide to occur (or maybe that's just my inputs, I don't know).

There is however an issue with the player getting stuck underneath areas such as the destroyable brown blocks, spikes, thin platforms, etc. that forces them to wait out the clock (since there's no pause or reset button that can let them skip the wait time), something that become problematic in a game that encourages rapid button combos. I even managed to cause some sort of "thrown error" (didn't take a screenshot of it though) due to button mashing, which froze up the game and forced me to refresh the browser. Thankfully, these issues don't really pop up in a normal playthrough, with the exception of accidentally clipping through solid objects due to trying to force Bob into a tight space.

(1 edit)

there is actually a reset button (R) which just instantly kills you, also this might not be obvious but if you dive into a wall and keep holding dive until touching the ground it will still slide, thanks for playing (I know, I made the game way too hard because I only had like one playtester to play for a bit and then quickly tried to fix a few issues)

(+1)

Nah, I think the game is actually pretty good once you get a hang of the controls. There might be some polishing needed, but it already feels like there can be a lot of "kaizo"-esque levels that can be made using Bob's movement system.

(1 edit)

yeah I wanna remake the game in godot and then try to make it longer and kinda like antonblast and pizza tower