I might just not be the right audience for these types of games, but I feel that the dialogue and choices are a bit "too minimalistic", in the sense that it's easily to click through each option and cycle through all of the dialogue after around three playthroughs. The lack of sound effects (like a "bit sound effect" to mimic someone talking) and the quick text speed also makes the narrative feel "weightless" if the player doesn't take the time to stop and read what's being said (which goes against the 60 second timer).
The accompanying picture is a nice touche to the story, however. It feels like a conversation that any couple could have in their kitchen. Maybe the gameplay could be extended further into different rooms so that players will have to play the game several times in order to explore every possible route that the conversation could take.