The game is playable but hard, maybe even unfair. It took me several tries to beat and I think I only won thanks to one unbalanced stat and a possible bug exploit:
- At first I thought Health Regen and Heal for Word were the way to go, but they don't scale well.
- Words sometimes take too long to spawn (until you have 4-5 hits in, then they pick up the pace). And sometimes they don't at all (due to some bug and/or enemy skill).
- Then I got lucky and got some early Damage Resist. Raising it to ~100 (~200 by the end) made the rest trivially easy.
- Discarding the items anywhere made it easier. Just drag and drop near the character's feet. The shop trash area remains active despite visually disappearing, which might be a bug, albeit a good one.
Overall, I think the game has a good concept, style and the beginning of an interesting story. But it could use some polish (e.g., rebalancing, player stat/enemy skill tooltips, bug fixes).
At this point, it's fun to try and fool around with, but it might get frustrating if you truly want to play till the end.



The opponent's chosen card just stays there. Reloading actually sends me to the previous level as if I'd lost the round (which is why I found it strange that returning to menu didn't do the same).

