Hey everyone, here is a bug report topic to post to. Any bugs here will be fixed immediately and ill notify you when its fixed.
How the bug was produced or extra information is appreciated.
I think I know what the problem is and I'll fix it in the next version. Basically, there is invisible UI that overlays certain parts of the screen and I forgot to disable ray casting on them. This means if you click on the region where this panel resides, then they will block user input. Thanks for letting me know and have a good day.
Is the game playable before you modify the HDR? I'll add it to the bugs list and also try to find a solution.
Any extra information is appreciated.
Weird, can you describe what you were doing when that happens? Was it when you were opening up a world or ...
I want to fix this as soon as possible and I don't currently know what could cause it. I do know opening new worlds can cause freezes if the world is extremely large, but will bounce back after a minute or two. Quick question, did you explore a large part of the world / was exploring the world when the crashes happen? Also, I have another idea that it is ram related. In your task manager, have you seen the game use too much ram?
Happens whenever I launch the game. 1.4.7 it starts windowed then expands, only giving audio. 1.4.8 goes straight to audio and a black screen. I haven't even been able to play yet.
Edit: I'm locked into a black screen whenever the game is launched, so I can't even check Task Manager. Hoping this is just a system issue.
I am trying to find the reason to why this is happening. I've had about 700 players play the new update with no other reported crashes, but I want to make sure this doesn't happen to anyone else. I'll research and browse for a cause for the crashes while seeing if I can find a solution to mitigate this in the future if it is system related. I'm sorry for the inconvenience and I will be working fixing this ASAP.
Please and thanks. Will there be a discord or subreddit in the future? I'd be able to shoot you a dxdiag file if so.
Yes, I just got a subreddit and a discord up around 30 minutes ago, but I am still configuring some settings on them. Something I am working on in the new version is a bug reporter built into the game where it would save everything I need to know into a text file on crash and that can be sent to me so I can diagnose problems faster. Thanks again and here is the subreddit "r/IndustrialEvolution".
Experiencing the same thing, tried both the alpha and the other download. Big oof.
It happened to you too? Do you have any extra information to add? So when you launch the game, it shows a black screen, sound plays, and prevents you from leaving/tabing out? Do you have a graphics card and is it old or is your monitor aspect 16:9? Sorry for asking so many questions as I want to solve this before more experience this problem.
Edit: I think I found the cause and I'll get the new version out in the next day or so. I think its because of a conflict with supported resolutions when the game enters full screen mode, thus I'll release a version that is windowed instead to test if this is the case.
Thanks for your time.
I think I have a fix and the patch will be released in a couple days to test if it is fixed. Thanks again.
No, it's not intentional. It sounds like a driver compatibility issue with a shader. When it is night, the lava pools emit light, but I assume it was like this even when it was day? The flashing of color is definitely not suppose to happen. I will see if I can come up with a solution and more details is appreciated.
Thanks for the heads up!
if it's a compatibility issue then il send some information of my pc.
graphics: NVIDIA GeForce GT 705
cpu: Intel Core i7 4790S @ 3.20GHz
if there is any other thing you need to know about my pc ask me.
Interesting, I'll look into it.
sorry i couldn't be more specific, the unopen-able chest bug was totally random, even tried to build a new chest and both wouldn't open.
as for the multiple wooden chest duplicate item, it was that new chest i built that had the same items as the first chest.
Yeah, I never implemented a save for experience siphons in the prototype version. The next version that is coming out is way more polished as I didn't leave anything out and has way more stuff like 10 dimensions, 20 biomes, +2000 items, etc... It will be the first non-prototype release. 1.47 & 1.48 was to see if people liked the game style.
Thanks for reporting bugs as it makes it way easier to fix them.
Fixed the barrel problem in the upcoming update.
Fixed the stack overflow error (Can't believe I didn't find this one myself in testing).
Fixed saving in upcoming update as I implemented a new saving algorithm that saves literally everything in the game. I originally didn't save conveyors and building in the prototyping version as it was extremely slow if there was a lot of conveyors.
The router is trying to output to the barrel but can't because it is full, then swaps to another tower to output to but that has a delay. I will remove the delay in the next version.
Thanks for all the help as I really appreciate it!
Ok, I'll fix it in the next update.
Are the item images flashing there and then disappearing? If so, I fixed the bug in the next update.
yes the images would flash in and out, i noticed the image reflects what the sorters have in them so i thought it was related to sorters.
i only have leaves, branches and coal going through sorters and coincidentally the flickering image also shows those.