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Dream Team

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A member registered Aug 21, 2021 · View creator page →

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We've only ever used private repos before and are a little worried about accidentally committing something we shouldn't. Is it okay to work in a private repo and create a public one at the end for the finished game? Or do we have to work in a public repo from the start?

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Great use of theme, and nice cosy little cafe. I liked what I saw outside through the window as well - is it possible to go outside? I think a game like this has social importance, making us realise the amount of waste we produce, what's recyclable and what isn't. I can see it being used as a teaching tool for kids.
By the way, we're a team of Australian women and we were excited to see that you're doing cool things in WA! Just wanted to reach out and say hi ;)

Fun experience, great setting and choice of music. I love the character animations mimicking the pretentiousness of high society! The inventory system was really handy - sometimes it was not 100% reliable and my object would drop to the ground instead of going into the inventory, but very useful when it does work. The spatialisation of the crowd cheering sound effect was a little bit disorientating because it sounded very close when the crowd was a couple of metres away.
Otherwise, a wonderfully polished game with a great concept and gameplay mechanic that makes full use of the potential of VR. My most enjoyed game so far :)

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Hi! I was really excited to whack a virtual Pinata but unfortunately the graphics totally broke down for me on the Oculus Quest 1. I think it may have been a framerate issue? Wish I could try it!

- Jane

Hey this is really neat! Like the other said, aiming with your mouth and slapping NPCs to buy stuff are really fun and unique features. Of course it's very fun to smash watermelons, and actually fight the Fire Elementals, but the slapping is the best part for me. The UI is very attractive and thank you for a clear tutorial so I could learn the mechanics of the game. So impressed by what you've been able to make in 9 days! Top notch all around :)

We're a team of four and I'm the chicken on the team so I don't think my attempt at playing your game really did it justice. (I spent most of the time with my back against the wall so I didn't trigger anything scary...) The flare was really pretty though and I enjoyed the Aussie voice acting! 

Epic. Ending did not disappoint.

This was so cute and funnnn!!! (And way more terrifying than I expected??)

Also, I know it's not the main part of the game but I loved the starting room. The shader you used on the models looks great and the poster on the wall with instructions was really helpful. I often end up putting UI/UX stuff at the end of my to-do list in jams but you game shows that it's really worth prioritizing. It makes it much smoother to start playing and adds that extra bit of polish.

I died so much I ended up laughing! For some reason I could only figure out how to get the sword but at least I could use it to disarm the adorable bomb kitty! I think some kind of story/introduction would have been helpful but I understand that kind of stuff can get cut out in a game jam situation. Nice job :)

Thank you and wow—I just googled Valve Index controllers and they look so cool! I know the entire point of OpenXR is compatibility on various devices but my mind is kind of blown right now that you were able to play it at all. It's pretty exciting! I'll have to try get my hands on one.

Hello! Thank you so much for playing our game and for leaving such a wonderful comment! We're so glad you like it~ (*'v`d) And I totally agree... a points system (with prizes!) was in our backlog but we ran out of time. (T-T) 

Honestly I don't know how it happens but we always end up making things that feel creepy. (^▽^;)

Did you try talking to the ghost at the Sparkler Store? (Make sure your interaction ray is hitting the speech bubble and then press trigger to progress in the conversation.)

It's very kind of you to leave a comment even though you didn't experience the game part of the game! Thank you ♡

Aww, thank you so much! (。◠‿◠。) We're really glad you enjoyed it and thank you for letting us know your hardware too, that's super helpful!

Ahhh yes, it ended up harder than we expected too! (*^ヮ^*) We're so glad you enjoyed your time at the festival!

Thank you so much! ✿ヽ(。◕‿◕。)ノ”

I'm so sorry you couldn't grab it. ( T o T ) We tested on a Quest 1 so I'm not sure why that happened... But thank you so much for trying! We're glad you could still enjoy our little world. 

Ohh thank you so much! ♡  (v^-^v)♪

That's a good point about the speech bubbles, we'll try to find a way to make it clearer. 

Thank you so much for checking out our game! I'm so sorry you weren't able to grab the sparkler, that's such a bummer. (´> ω <`) May I ask what device you used? This was my first time using OpenXR and I still have a lot to learn about making inputs work on different devices.

Hello! We just uploaded Ver 0.4 which makes the interaction ray less confusing and allows you to grab the Spirit Sparkler with either your left or right hand. 

Controls:

  • Left Grip = Teleport or Grip Spirit Sparkler
  • Left Trigger = Next Dialogue (when ray is hitting speech bubble)
  • Right Joystick = Snap Turn
  • Right Grip = Grip Spirit Sparkler

Thank you for playing our game! ヘ(ΘΘ)ヘ

Wowww, this is beautiful! I really enjoyed playing it and, as someone who struggled with dialogue boxes this jam, I very much appreciate how well-programmed yours are! 

Hi there! Thank you so much for checking out our game. <3 I just played yours too and really like the atmosphere you've created with the fog and lighting. :)

Hi! This is such a fun concept! I wasn't completely sure what I was doing at first but soon got the hang of it. I liked the layout of the level and the rubber ducks made me smile. I was so close to winning but ran out of coffee for my devs with just a few seconds to go! A+ realistic experience

Hey fellow jammers, nice game! I liked the cow joke and I got the pizza and Indian food endings. :D I can't tell if you made the music yourselves, but I think it worked well!

Thank you for playing our game! \(^o^)/ We're glad you enjoyed the music and art style. Unfortunately we ran out of time to iron out the bugs (hence the arrow button hack :p) but we plan to upload another version when it's all fixed up. I didn't know there was an itch.io app! We'll make sure to test in that in the future.

Thank you so much for playing our game! And on a personal note, I'm so glad you could enjoy it despite the bugs! ^^;; I was the programmer and it was my first time doing raycasting and UI. I'm looking forward to finishing it properly now we have time and I hope you will try it again! <3

Thank you so much! <3