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Josiah from Canada

A member registered Oct 09, 2017 · View creator page →

Creator of

Recent community posts

Thank you so much! The game is still being worked on, and I'll be updating it soon! I've just finished some maps, and I added extensive lore through optional books, and the whole town is accessible now.

Thank you for playing! Okay, I shall see what I can do about that. I have an updated version coming out eventually. I am still working on it, but work has gotten in the way. However, I will check this out and see if I can figure out why that's happening.

Thank you very much Thomas! I really appreciate it! Please follow, as I'll be releasing some updates for the game soon, with some more content! Time table, if all goes well, is for a new demo to be released sometime in mid January.

Hi Kyattchan! Thank you for playing! The bug has been fixed, just not on this page. If you head to the game page, you can go and download version 1.01. It should be fixed from there, and you can finish the demo! I hope to be releasing a new demo with some updated things very soon!

Awesome! I'm really glad you enjoyed it.

Hahaha! I was wondering when someone would find that Easter Egg. I'm glad you did!

I will be enabling the dash function again in the next update, to let you run as you please!

The back of the enemies will become clearer soon enough with different enemies than slimes. I realize it was hard with them, but it is possible!

I'm glad that you liked that with Ruby being weaker. That was my intention, to make you want to protect her. It's also why I made Saralyn's physical attacks and defence a bit stronger. It kind of gives that feeling that you have to keep an eye on her.

Yeah, I understand not enjoying the missing part of it. That will happen less as you level up, but every good warrior misses a strike sometimes! ;)

If you enjoyed that, there is plenty more to come!

Unfortunately, I don't think there is much I can do about the pixelization. :(

Thanks for that! I will definitely reconsider the dashing mechanism. I was just never a fan of the dash function, to be honest. But adding back in won't hurt.

That's interesting you mention the graphical styles. They're both a part of the Ancient Dungeons tilesets, so I'm not sure how they don't mesh. Could you elaborate a bit on that? If I get more requests to enable dash, I will hahahaha.

The Ice Whisp is one tough dude. You need to take it out with magic quickly hahaha. If need be, I will lower it's difficultly a little bit.

Thank you so much for the kind review! That means a lot coming from you, given your experience and reputation in the RPG Making realm. I really appreciate that!

The map design in the firehouse was where you have tables in the hallway, but they're on the wall tile rather than on the floor.

I did finish the black market quest and had him arrested, but didn't know where to go afterwards to save Minerva.

An update was done to fix the glitches in the game that can be found on the main page for it. However, since the submitted version to the contest is meant to be the final version, if you play the updated version, please don't vote based on that. Please vote based on the version here, even though it is a bit broken.


Quick thoughts: Considering this game was made in VX Ace Lite, it was an enjoyable game. It needs a lot of polish, but has some interesting and fun concepts, and with an expanded version with some more customization, it could be a lot of fun.


  • The themes of fire safety are rather neat. Since the game is made for children I thought that was a rather nice inclusion.
  • The H20 system is very simple, but nice. I like the concept. With some tweaking it can improve greatly.
  • Considering the target audience, the game will prove to be fun for children without being too difficult.


  • Some of the map design is a bit off. For example, in the firehouse, the tables in the hallway are actually on the wall, rather than on the floor. Another example is the secondary character in the room on the left that you can add to your party doesn't disappear after adding him.
  • Also, if there are more than 4 people in the party, the game gives no indication that the formation must be changed for the 5th character to be available.
  • There was a point in the game where I couldn't advance. After locking all the robbers in prison, I was left with no real idea of what to do from there. There needs to be more clarification about where to go. Also, returning to the prison returns the events to being outside of their prison cells. Maybe have a switch that keeps them there?

In the end, I had fun with it. With some polish this could be a rather fun game for kids to discover things about fire safety.

Thank you so much! That was incredibly a helpful review. That game ending bug was something I noticed just after submitting. :( I have fixed those and the text errors today, along with the girl throwing the tantrum hahaha! I will be uploading a fixed version of the game over on the forums, and will update this one as soon as I can.

As for the wall of text at the start, I might try to sprinkle that in throughout the story rather than just have the wall of text if I can think of a way to do it more naturally. Any suggestions?

The repeated sprites was more of a necessity due to time. I will gladly do recolours, or just change a few. Repeating sprites on a main map is, of course, a bit off putting, so I'll change that up as soon as possible, even with a few placeholder graphics for now.

Thanks for the comments on the intro! That was the idea I was going for. I wanted to give the player an idea of the scope of the story I'm telling, even if it doesn't seem that large in the initial start. I got plans. Start small, move large in scope. :)

I'm not sure how to fix the doors shaking, due to it happening with the camera plugin I'm using, unfortunately. I noticed it too.

The interacting with books and whatnot was absolutely due to time. I was going to offer lore and backstory through reading books, and include finding books like "The History of Atlantis, Vol. 1" or something like that.

The quest success sound effect was the default one, and I didn't realize I forgot to change it until after submitting. Thanks for reminding me!

The talk to villagers quest might be reworked on my part. I never liked forced exploration either. Due to lack of time, I didn't have the insides of the buildings finished either, so I'm thinking about how to rework that at the moment.

This is incredibly helpful. Thank you very much for taking the time to play and review what's there! I hope some folks will enjoy the game greatly!