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Reivew:

Quick thoughts: Considering this game was made in VX Ace Lite, it was an enjoyable game. It needs a lot of polish, but has some interesting and fun concepts, and with an expanded version with some more customization, it could be a lot of fun.

Pros:

  • The themes of fire safety are rather neat. Since the game is made for children I thought that was a rather nice inclusion.
  • The H20 system is very simple, but nice. I like the concept. With some tweaking it can improve greatly.
  • Considering the target audience, the game will prove to be fun for children without being too difficult.


Cons:

  • Some of the map design is a bit off. For example, in the firehouse, the tables in the hallway are actually on the wall, rather than on the floor. Another example is the secondary character in the room on the left that you can add to your party doesn't disappear after adding him.
  • Also, if there are more than 4 people in the party, the game gives no indication that the formation must be changed for the 5th character to be available.
  • There was a point in the game where I couldn't advance. After locking all the robbers in prison, I was left with no real idea of what to do from there. There needs to be more clarification about where to go. Also, returning to the prison returns the events to being outside of their prison cells. Maybe have a switch that keeps them there?

In the end, I had fun with it. With some polish this could be a rather fun game for kids to discover things about fire safety.


(1 edit) (+1)

Indeed for children playing on easy mode and unfamiliar with the RPG Maker, there will need to be something pointing out what to do with the 5th party member (if the easy mode additional character is not outright removed upon acquiring Minerva with the optional Lorent in the party, which I am also considering).

The inferior doppelgänger was meant facetiously anyway, but I suppose it would have looked more polished to remove that event once easy mode is enabled. Alternatively, I could have placed this event in the mirror from which easy mode could be enabled, if I had thought of it earlier.

I am not sure what you mean by the map design of the firehouse. As far as I remember, I only made slight adjustments to a premade sample map ("desert house" this one was called). Are you referring to the green carpet?

If you did not make it to Sunday (day 7, the end of the game), on what day did you leave off? Did you redeem your prize at the black market for completing the prisoner side quest? Did you figure out on your own to pursue this side quest, or did you act off the mayor's hint available on Friday and Saturday (days 5 and 6)?

PRISON BREAK! I know. I could not figure out what to do about that for some reason. At least after putting them in their cells the first time, I have it so you can just dash around to bowl them over like bowling pins as a way of saying, "Recess is over! Back to your cells!".

The map design in the firehouse was where you have tables in the hallway, but they're on the wall tile rather than on the floor.

I did finish the black market quest and had him arrested, but didn't know where to go afterwards to save Minerva.

(+1)

That part looks to me the same as it was in the sample map, so perhaps that is the creator's fault?

I gave the mayor and his wife dialogue that indicates the corn warehouse as a place worth checking, among other things. The warehouse is conveniently closed on Friday, though, so Saturday is the day to go.