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Thank you so much! That was incredibly a helpful review. That game ending bug was something I noticed just after submitting. :( I have fixed those and the text errors today, along with the girl throwing the tantrum hahaha! I will be uploading a fixed version of the game over on the forums, and will update this one as soon as I can.

As for the wall of text at the start, I might try to sprinkle that in throughout the story rather than just have the wall of text if I can think of a way to do it more naturally. Any suggestions?

The repeated sprites was more of a necessity due to time. I will gladly do recolours, or just change a few. Repeating sprites on a main map is, of course, a bit off putting, so I'll change that up as soon as possible, even with a few placeholder graphics for now.

Thanks for the comments on the intro! That was the idea I was going for. I wanted to give the player an idea of the scope of the story I'm telling, even if it doesn't seem that large in the initial start. I got plans. Start small, move large in scope. :)

I'm not sure how to fix the doors shaking, due to it happening with the camera plugin I'm using, unfortunately. I noticed it too.

The interacting with books and whatnot was absolutely due to time. I was going to offer lore and backstory through reading books, and include finding books like "The History of Atlantis, Vol. 1" or something like that.

The quest success sound effect was the default one, and I didn't realize I forgot to change it until after submitting. Thanks for reminding me!

The talk to villagers quest might be reworked on my part. I never liked forced exploration either. Due to lack of time, I didn't have the insides of the buildings finished either, so I'm thinking about how to rework that at the moment.

This is incredibly helpful. Thank you very much for taking the time to play and review what's there! I hope some folks will enjoy the game greatly!