Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Hello! I think I've found a game ending bug T-T After talking to all of the villagers, I've gone back to Madame Reytok, and she's got caught in an autorun so I'm unable to continue onwards to face the Ice Slime in the graveyard.

There were a few minor bugs I saw too (you might already be aware of), when talking to the fisherman there's some text cut off, and after talking to the girl here, she turns away from me. (At first I thought she was throwing a tantrum since we couldn't build a snowman haha)


But I'll review what I saw so far! As a disclaimer, I don't really play many rpgs and I'm not a fan of turn based battle systems so I'm probably not really your target audience, but here's my two cents anyway!

Can't say I'm a fan of starting games with an exposition of scrolling text. It's not the easiest thing to read (though I had read it from the game page anyway,) but if you asked me to repeat it I think I would have forgotten already. ^^' It's much better to show and tell, and I think it might have been more enjoyable to find these things out by exploration instead. I really enjoyed the little slices of comedy that were hidden away or from talking to npcs. 

It was a little disappointing that the castle staff repeated sprites. It works fine for guards wearing helmets (and I did notice that the guards outside were mostly unique) but I think even just a recolour would have been nicer for the castle staff. 

Credits at the opening is an odd, and yet cinematic choice. I did feel like I was being set up to go on a grand adventure, however the sprites and certain things like doors shaked whilst the camera scrolled, which was very offputting.

Despite being told by the Siren Guard in the Guild to interact with the books, I didn't find anything to read. This could have just been due to a lack of time though. 

As I said, not a fan of turn based battles so you can imagine my dismay having to go on an errand run to kill 10 of them. I appreciate the effort you took to make it different with the Magicite and direction based battle advantages, although it's hard to tell which way slimes are looking! The sound effect from completing the quest is incredibly cheesy. It stands out a lot compared to the grand music you have playing throughout the game.

I also didn't like the quest to talk to npcs either. I felt like I was being forced to explore rather than having a choice, though I supposed it's a good way to ensure world building. Your maps really do give a good sense of a vast kingdom without actually being too vast and boring, so I think you did a really great job there!

Overall, it wouldn't be my first choice of genre to play, but I think an rpg fan is really going to enjoy this! It sounds like you've got a rather grand adventure planned and I really hope that I was wrong about the game breaking bug because it'd be a huge shame if the IGMC wasn't able to access the rest of the story you've created for it! For reference I was 24 mins in just before hitting the bug.

(+1)

Thank you so much! That was incredibly a helpful review. That game ending bug was something I noticed just after submitting. :( I have fixed those and the text errors today, along with the girl throwing the tantrum hahaha! I will be uploading a fixed version of the game over on the forums, and will update this one as soon as I can.

As for the wall of text at the start, I might try to sprinkle that in throughout the story rather than just have the wall of text if I can think of a way to do it more naturally. Any suggestions?

The repeated sprites was more of a necessity due to time. I will gladly do recolours, or just change a few. Repeating sprites on a main map is, of course, a bit off putting, so I'll change that up as soon as possible, even with a few placeholder graphics for now.

Thanks for the comments on the intro! That was the idea I was going for. I wanted to give the player an idea of the scope of the story I'm telling, even if it doesn't seem that large in the initial start. I got plans. Start small, move large in scope. :)

I'm not sure how to fix the doors shaking, due to it happening with the camera plugin I'm using, unfortunately. I noticed it too.

The interacting with books and whatnot was absolutely due to time. I was going to offer lore and backstory through reading books, and include finding books like "The History of Atlantis, Vol. 1" or something like that.

The quest success sound effect was the default one, and I didn't realize I forgot to change it until after submitting. Thanks for reminding me!

The talk to villagers quest might be reworked on my part. I never liked forced exploration either. Due to lack of time, I didn't have the insides of the buildings finished either, so I'm thinking about how to rework that at the moment.

This is incredibly helpful. Thank you very much for taking the time to play and review what's there! I hope some folks will enjoy the game greatly!