Update (25th April 2018)
I started adding some story in the game, it will be told through dialogues boxes just like in most 2D RPGs.
The dialogue is currently structured in three parts:
The character speaking: It has white text with its respective portrait.
Narration: It has yellow text and describes actions or events in third person.
Skill checks: Green text showing the CD to motivate an action (example: spotting an enemy).
I have also three spells: Detect Magic, Acid Splash and Mage Armor.
Detect Magic
Detect Magic is a 0th tier spells that allows you to see auras of magical creatures or things.
The color of an aura tells you the school of magic (a necromantic artifact would have a black aura, a typical wizard would have an universal blue aura);
The strength of an aura tells you the power of that object or creature, notice how Chrome's aura is weaker compared to the artifacts I stored in his desk and wardrobe for testing purposes.
Acid Splash
Acid Splash is an offensive 0th tier spell that casts an orb of acid and as soon as it hits something, it disappears dealing 1d3 of Acid Damage.
Not really useful compared to your weapons, its only advantage is that it ignores an enemy's armor protection.
Mage Armor
Mage Armor is a 1st tier spell that increases your armor class by 4, considering how long it lasts (1 hour per level), you will probably be using it way before a fight begins.
This is all for now!
As always, I would be very happy to hear your opinions, ideas or questions, so stay tuned for the next update!