Unfortunately the game currently only works on a Windows PC. I have plans for a Mac version but I don't have any time-frame for when that might be ready.
For the moment I'm trying to stick with the wooden/toy theme.
I will hopefully have some different objects with a more industrial feel in the future but as far as a complete 'alternate skin' sort of thing goes that's not something I'm planning.
Hey, thanks for the compliments and for the video, I'm really glad you enjoyed it!
It's a shame that the itch.io version is so old, the building system has improved a lot for the upcoming Steam build (which does also have collisions on the props)
... I should really update the itch.io one at some point. Hopefully soon.
Thanks for the offer but yeah like you say, I can't really do that.
Even beyond this specific aspect, even if I had a Mac right now it's another job to get the game working well when I'm already stretched getting the Windows version ready. Hopefully I'll have more time available once things have settled after launch and I can stop speaking in such vague terms.
Thanks very much for taking the time to upload your save file, I really appreciate it.
I agree junctions can be a little awkward, I already have some new ones for my internal build and will add as many as I can see a use for. Definitely doesn't help that you can only currently select/edit straight and turn pieces, that's something that should make things easier when I sort it out.
Unfortunately I can't see that happening any time soon.
Unreal Engine 4 has some basic support for HTML5 which seems to be the only feasible way to get the game working on chromeOS, but my priority at the moment is finishing the standard PC version. I hope you can find some way to play the game eventually.
I really appreciate people offering their Macs, but hopefully you understand that there are many reasons I can't just send the entire project+source to someone on the internet, the least of which is that it's ~10GB.
Hey thanks for the heads up.
If anyone is ever wondering, this is a really useful thing to do for game developers, it's pretty easy to miss videos especially with a game name as generic as mine..