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Dr. Whoop

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A member registered 2 years ago · View creator page →

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Posted in Idea

For the moment I'm trying to stick with the wooden/toy theme.

I will hopefully have some different objects with a more industrial feel in the future but as far as a complete 'alternate skin' sort of thing goes that's not something I'm planning.

Hey, thanks for the compliments and for the video, I'm really glad you enjoyed it!

It's a shame that the itch.io version is so old, the building system has improved a lot for the upcoming Steam build (which does also have collisions on the props)
... I should really update the itch.io one at some point. Hopefully soon.

Thanks for the offer but yeah like you say, I can't really do that.

Even beyond this specific aspect, even if I had a Mac right now it's another job to get the game working well when I'm already stretched getting the Windows version ready. Hopefully I'll have more time available once things have settled after launch and I can stop speaking in such vague terms.

Posted in contribution?
(Edited 1 time)

Thanks, I really appreciate the sentiment.

I'll be releasing an expanded version on Steam soon, so just keep an eye on that if you like what you see.

Hi,

Thanks very much for taking the time to upload your save file, I really appreciate it.

I agree junctions can be a little awkward, I already have some new ones for my internal build and will add as many as I can see a use for. Definitely doesn't help that you can only currently select/edit straight and turn pieces, that's something that should make things easier when I sort it out.

Thanks a lot for the ideas.

To be honest I haven't put much thought into the story yet, just been focusing on gameplay so far but that does sound like a nice set up.

As for objects etc, have a look at my Twitter or the Steam page/trailer to see some of the placeable objects I have planned.

I have all sorts of extra bits on my twitter, scroll down a bit and you can see my current passengers, it's actually very similar to what you suggest.

Hey,

Thanks very much, glad you're enjoying it.

I appreciate the offer but I now have a musician working with me on the game so I'm all set in that department.

Wow

Thanks a lot for bringing it to my attention!

Unfortunately I can't see that happening any time soon.

Unreal Engine 4 has some basic support for HTML5 which seems to be the only feasible way to get the game working on chromeOS, but my priority at the moment is finishing the standard PC version. I hope you can find some way to play the game eventually.

My priority is getting the PC version done but yeah sure, I'd like to do a mobile version eventually.

Do you have a link/name for the game which failed?

Thanks!

Thanks, scroll the mouse wheel up or down and you should get the option to build ramps

I really appreciate people offering their Macs, but hopefully you understand that there are many reasons I can't just send the entire project+source to someone on the internet, the least of which is that it's ~10GB.

Could you tell me your PC specs and operating system? Is there any error message?

(Edited 1 time)

Fair enough, I'll have an option to disable it eventually but in the mean time you can open the console with tilde (the key to the left of 1) and type r.depthoffieldquality 0

And thanks.

Hey thanks for the heads up.

If anyone is ever wondering, this is a really useful thing to do for game developers, it's pretty easy to miss videos especially with a game name as generic as mine..

Hey thanks for the video, glad you like it!

Replied to Modelmat in Bug reporting

Heh, yeah. I like it but I should probably fix that.

Replied to tomhws in Bug reporting

That's strange. I don't think Fraps should really cause any lasting issues.

Maybe you could try deleting the game files and un-zipping a fresh copy?

Hmm, I'm not sure.

If anyone else has this problem and managed to fix it I'd love to know how, I can't really help without more information.

Hey, yep I'll be adding some decorative stuff.

I'm not sure how exactly they will work, the current way things are placed is grid-based so they line up with the normal tracks, but that's not important for houses and stuff. I guess I'll try stuff out.

Posted in Lag

Could you tell me your PC specs?

Have you tried changing the graphics settings in the Options menu?

If Crocman33 fixed it by using the app, maybe you could try that too.

https://itch.io/app

You get the vcruntime140.dll error even if you download it through the itchio app?

Hey thanks for the suggestions.

I've added Q & E as up and down, don't know why I didn't think of that. I'll definitely add some more junction types eventually too.

Replied to mannermauler in Free Cam

Yeah that's fair.

Replied to lighthez in Bug reporting

Where do you see it is set to inf?

If you go to the game folder, TrainSet > Saved and delete the 'Config' folder, that should reset all the graphics settings to default, hopefully that fixes whatever is wrong.

Hey that's great, do you know exactly what fixed it?

That's very strange, as far as I know the app version should be identical..

But good, I'm glad it works! Thanks for the information.

Posted in map

Thanks for the suggestion.

I have to be careful with my environment choices because the gameplay works better when everything is very flat and square, soil and trees aren't really like that. I do want to have a level set outside though, maybe in a garden.

Hey thanks a lot for playing, glad you enjoyed it.

I am planning to have all the things you suggested, Collisions are mostly working, as well as some more interesting things to put down like this Corkscrew.

Replied to PinkScug17 in IDEA'S

Unfortunately I can't just take copyrighted work and put it in the game, it'd need their agreement & a license and that sort of thing is not really a high priority right now.

Replied to jarbarsi in Bug reporting

Very low/high framerates can do all sorts of strange things in games, it's just a bit more obvious here.

If you're interested: The way the train works is that it gradually builds a path to follow as it moves. Every frame, it checks if it needs to build a little bit more of the path. (A gif from early in development showing this process)

When the framerate is really low, this checking doesn't happen often enough and the train basically moves faster than it is building the path, so it glitches out.

It's just a visual thing and should fix itself when the framerate goes back to 15+. I've also fixed it properly for the next version.

Replied to jarbarsi in Bug reporting

Thanks.

Looks like the problem happens if the framerate is very low, I'll see what I can do.

Yep, they'll definitely be specific places to deliver certain things, whether it'll be materials or passengers I'm not sure yet.

I have failed.

Replied to Fuff in Quick track idea.

This is a really nice idea, thanks a lot!