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Unfortunately I can't see that happening any time soon.
Unreal Engine 4 has some basic support for HTML5 which seems to be the only feasible way to get the game working on chromeOS, but my priority at the moment is finishing the standard PC version. I hope you can find some way to play the game eventually.
I really appreciate people offering their Macs, but hopefully you understand that there are many reasons I can't just send the entire project+source to someone on the internet, the least of which is that it's ~10GB.
Hey thanks for the heads up.
If anyone is ever wondering, this is a really useful thing to do for game developers, it's pretty easy to miss videos especially with a game name as generic as mine..
Where do you see it is set to inf?
If you go to the game folder, TrainSet > Saved and delete the 'Config' folder, that should reset all the graphics settings to default, hopefully that fixes whatever is wrong.
Thanks for the suggestion.
I have to be careful with my environment choices because the gameplay works better when everything is very flat and square, soil and trees aren't really like that. I do want to have a level set outside though, maybe in a garden.
Very low/high framerates can do all sorts of strange things in games, it's just a bit more obvious here.
If you're interested: The way the train works is that it gradually builds a path to follow as it moves. Every frame, it checks if it needs to build a little bit more of the path. (A gif from early in development showing this process)
When the framerate is really low, this checking doesn't happen often enough and the train basically moves faster than it is building the path, so it glitches out.
It's just a visual thing and should fix itself when the framerate goes back to 15+. I've also fixed it properly for the next version.
Ah, I see.
I don't currently have any plans for something like that, though there will be more pre-made tracks and maybe even community uploaded ones, so there should be a selection to choose from if you just want to ride something.
Thanks, and yes, while I am trying to stick with the realistic style at the moment, I do have some long term plans for a more fancy set of objects, including potentially a teleporter.
As for 'beta keys', the only versions which exist are the one available on itchio, and the internal one for people involved in development.
I might have a private beta test at some point in the future but I don't have anything concrete planned in that regard.