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dotwogames

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A member registered Nov 27, 2017 · View creator page →

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Is there anyone on the dev team who’d know if anything like this is doable?

I’m happy to submit a PR if someone can point me in the right direction

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I don’t know what’s been discussed previously, something as simple as

GET /jams
GET /jams/upcoming

(Repeat for all existing filters)

Where each document has the basics of the jam, e.g.

  • Title
  • Description
  • Start
  • End
  • Current participants
  • Current status

…would allow for interesting ways of integrating with the site; my use case would be read-only, but I’ve seen some discussion about users wanting an API to automate jam actions on top of this

It would be amazing to have some level of API access for jam metadata for third party sites.

I work on a team finder project for an annual game jam, and one of the soft blockers to expanding it to any/all jams is managing which game jam/project participants are engaging in. If there were a way to GET a list of all upcoming jams, our site would allow a user to select the jam(s) they’re participating in to improve the UX of finding teammates.

Really like this concept, I’d love to see the idea fleshed out a bit more if you keep working on it!

Really fun concept! The visuals are absolutely amazing (where did you get those assets?) and have been put together nicely, and the voice acting is just the right level of self aware cheese, love it.

I’d be really curious to see what this game would look like if development kept going!

Absolutely brilliant entry, this has so much potential as a standalone game!

Thanks for playing mechabit :)

That’s very much what we were going for, our lives in lockdown have been the same as a lot of people; I’m glad we managed to resonate with people on this.

Thanks very much! We didn’t make it during the jam, but I’m still happy with how it all came together (and the hack we needed to do for the highlight effect, without Post Processing or shaders as an option) :)

Thanks very much uduwana, that feeling is a really core part of what we were aiming for - feeling like you don’t have any control over your life, just looping through day after day.

Really happy that you found it effecting, thanks for playing :D

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Fantastic, absolutely brilliant! I totally loved the exploration of game design and player agency here, and would love to see more games that explore the same space.

I got increasingly frustrated at performing the same few loops early on, with either some poorly weighted bones or a soft-lock of die rolls that kept me in the same loop. Sadly, I lost after rolling no dead bones, but that’s just how it goes.

Totally unique and memorable, absolute stand out, one of the best jam entries I’ve seen for a long time.

(Edit: I’d also love to know - was the choice of philosophical register intentionally chosen for this concept, or just the way you happened to write this piece?)

Thanks very much! We knew it was a bit of a gamble to make the ending mechanically out of the player’s control, it’s really great that a few people have noticed :)

Thanks very much for playing NeatGames!

We’re not sure whether to work on it any further, and make it a bit more mechanically complex, but it’s comments like this that will decide the projects future - it really means a lot :)

I personally learned a lot - especially about the lack of 2d Post Processing support for the stack we used! - and had a lot of fun!

Will do, everyone who comments goes on the review list :D

Thanks very much! Depending on how you look at it there’s either 2 endings, or about 12; let’s go with 12!

Yeah, stuck as in the game broke (not froze, as I could still open the instructions), but definitely a bug and not lack of interest in continuing.

I’ll be on the discord for a little while longer if you want me to repro the bug?

A nifty little puzzle game, with an interesting twist! Played until the puzzle at 2:10 on your video, but I went straight for the control unit and got stuck xD

I’d like to see more of this game, maybe with some time for additional audio/UI polish and a slightly more obedient camera :)

A really well polished, cleverly designed game. The core mechanic was interesting and just varied enough to keep adding challenge, although by the end I made it through each level by just stuffing everything in the recycling bins and hoping to ignore the problems until tomorrow - was that a metaphor for reality, or just lucky?

Really enjoyable game, well done :)

It’s a fair point, there’s literally zero meaningful gameplay in that sense :)

I guess we’ll see if the game evolves after the jam!

Thanks for playing Erik!

It’s a bit of both - our mechanical interpretation to the theme was that the player has no control over the ending they get (you don’t have any impact at all), and our narrative interpretation was about the lack of control or agency we felt during lockdown, and being stuck in the same daily loop without being able to change anything.

Thanks very much for playing Michael!

We wanted to make the loops more meaningful with ongoing progression, and if we continue the game after the jam that’s exactly the style of thing we would put in (right down to ordering new lightbulbs!), but we didn’t have time to do it during the jam itself sadly ¯\_(ツ)_/¯

Thanks for the audio feedback, definitely one to improve for next time :)

Thanks very much BravoDS! That’s exactly what we were hoping to evoke in our players.

You’re absolutely right on the audio balancing, we were both winging it a bit - thanks for the feedback :)

Thanks for playing!

I’d say there’s maybe only one proper easter egg - it’s a bit hard to judge in a game like this!

There’s a hidden reference to Mark’s joke theme “Frogs Are People Too, Mom!!”, let me know if you found it on your first runthrough :)

Hey tykenn, thanks for playing!

Beercan and I have both had that sort of experience in lockdown too, so we were very might writing from the heart on that - it’s been a real struggle, I honestly don’t know what it’s going to be like when we drift back to normalcy.

Really novel game idea, I’d love to see this idea expanded on with character progression and something to use my money on!

Absolutely fantastic concept and execution, really novel idea that meshed so well with the theme. Really fun gameplay, excellent design and implementation.

I would absolutely play a more fully developed version of this with more levels/difficulty/progression etc. I hope to see this in the GMTK video!

Controlling the ship feels absolutely gorgeous, just the right mix of responsive and stylised - drifting around turrets felt incredibly natural, really satisfying to control. Really well done!

Very cool concept! I managed to block the fire into a corner and save 467 trees, with a lot of luck :D

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Glad to hear you found it interesting, thanks!

Did you maybe try cleaning - or not cleaning - the flat? Or maybe turn off all the lights before you leave?

¯\_(ツ)_/¯

Neatly executed concept, with a couple of cool twists! Enjoyed playing, would like to have seen more levels :)

A really enjoyable concept! I would really like to see more levels, and hopefully have the weight be useful in some levels (instead of just waiting around!)

Collecting the controls to use in that level is a cool concept, I wish it was possible to see more levels and a more refined control scheme to see the idea at it’s best :)

The jam host has told us that we’ll need to use the randomised queue if we didn’t “make a game” - does that mean be a game author, or the person who is hosting the game on their account? I need to use the randomised queue, but my partner doesn’t seem to - we’re not sure what’s going on!

The game is a fun little concept, and the control switch gave me a good brain teaser to work around! I think the game itself is a bit too hard from the offset though, it’s very difficult to get used to the base controls without immediately dying - would like to see how difficult the game gets, I’m just not able to get that far!

As a bug check, what audio is supposed to play for the very first Iain clip? The 1st Narrator says "I've just found this tape", but then there's only silence until the Narrator apologies for playing the wrong clip - is something missing here?