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(GMTK 2020) Total System Faliure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #981 | 3.250 | 3.250 |
Presentation | #1446 | 3.300 | 3.300 |
Overall | #1573 | 3.100 | 3.100 |
Originality | #2552 | 2.900 | 2.900 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your ships systems get hacked, causing thrusters to disable and stick on, and stabilisation systems to fail.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
64000 points, 43 kills, 2:39 is my record.
I'm still undecided if when failures start combining is the best or the worst part of the game. xD
Either way, the concept is simple and the execution is pretty elegant. I would have made the enemies weaker, but the rest, for a 48 hours game, is amazing. Well done!!!
Was really fun and liked how some of the ship parts went out and had to get around that.
Controlling the ship feels absolutely gorgeous, just the right mix of responsive and stylised - drifting around turrets felt incredibly natural, really satisfying to control. Really well done!
Had a lot of fun with this one!
Love that game, only wish my submission wasn't as similar, another top down shooter with changing control. The load time was long, but I believe that is itch.io's crippled servers and not enormous game files