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Really nice presentation. Also, I had to go back and double check that my portrait had changed during the conversation with the old lady in the main area; I wasn't even convinced I had seen it. Sneaky because at that point in the conversation you are reading and moving through the messages faster. That was a nice touch!
Awesome graphics and sound! I love the doors-slamming-shut transition especially. I really wish you spent more time on creating enemies instead of making the huge roster of playable characters though.
I really like the atmosphere created by the vibrant graphics and quirky music. I had some difficulty figuring out how the 'spacebar' special actions of the 3 forms worked. I wasn't sure if falling through the ground as the ball form was a bug or intentional. Overall, enjoyable though!
Really simple, and it would have helped if the difficulty increased over time, but the strange combination of the background noise, splatting of old ladies, and minimalist visuals created a surreal experience.
Wicked sprite art! Unfortunately I was unable to play single player; entering a game with AI opponents didn't seem to work. It was still fun to go through each character and test out their moveset.
This was quite fun. The story was presented nicely and the bi-directional flipping is a cool twist for a bullet-hell game (but I think I abused it by mashing the spacebar to spray bullets in all directions).
Love the premise, love the music, love the visual aesthetic. I was surprised how smooth the 3D exploration sections were. I can't beat that damn chef though! He seems to have a million health and the only way I can avoid his attacks is to roughly dodge every 4-5 punches.