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A member registered Aug 29, 2020 · View creator page →

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A very fun little game with a unique premise. Taking down these big robots piece by piece as a duck by unscrewing their limbs is great fun, and using the camera to pinpoint which screws are vital adds an extra level to it all. 

The only two bad things were, as a few other comments mention, if you die you have to restart with space, which then makes space restart the game even when you're not dead, and the fact that the music doesn't loop.

The single best game I've played in this jam so far. It nailed everything, the music was great and the visuals had a very appealing style and both of them came together to cement the computer/8-bit theme of the game.

Along with this, the game truly delivers on the gameplay front, I didn't know what to expect from the controls, but the puzzle platforming through the use of flipping bits is such a phenomenal idea and while there were a few annoyances (such as the pressing z to respawn and immediately dying), it didn't really detract from the overall experience for me. 

If there's any game in this jam that I'd like to see go on to become a full blown game, it would have to be this one.

I really enjoyed the visuals of this game, the musical theme and the warm colours really stood out to me, and I loved the player sprite. The music fitted well too, and the mechanics behind it slowing down and stopping when you paused the game was well implemented. 

In terms of feeling the platforming felt a little stunted, and there is an exploit where you can make your character wall jump if you hug a wall and then jump off of it, but with it being a team of one programming I can understand such a thing not being a priority, especially with the other mechanics to implement.

This is a great little game that is remarkably well made. Without spoiling anything, the mechanics that the game relies are implemented fantastically and run smoothly and without issue from what I've seen, which is not an easy feat given the time frame. 

A good number of the games submitted to the jam feel like prototypes, as is the nature of Game Jams, but this games feels like all it's missing is some possible graphic polish and more content and it could easily be a game worthy of being sold.

Amazing, one of the best games submitted to this jam. The visuals were lovely and the music set the mood perfectly, and as for the unexpectedness, well I fell hook, line, and sinker for the twists, sometimes the classics are the best. 

The game itself is a simple point and click, but I enjoyed the balancing act with the spaghetti in the second part, and it didn't overstay its welcome either. The story is full of charm, right down to the ending, it felt like it could be a cheesy rom-com movie in the best way possible.

Well, I can't say it felt very unexpected, but it's a nice little game. I wish there was a few more variables with the creatures themselves but I've always been a sucker for games like this so I enjoyed my short time with it nonetheless.

A very interesting game! I wish it could have been longer, but given the number of different playstyles implemented it's understandable. I would definitely be interested in playing again if it were to receive an update in the future.

A very interesting (and unexpected) concept! The game plays reasonably well for how long you had to create it but I did run into a bug twice were for some reason the game simply wouldn't let me continue onto the next level no matter what I did. 

Still though the mechanics are very interesting and innovative and there's a good amount of content here too. If I had to nitpick anything it would be that the music and sfx could be quite loud at times, but nothing the volume mixer couldn't fix.