What do you mean by mouse sensitivity? Are you referring to rotation of the camera? Or the mouse on the UI?
If you are trying to equip the pickaxe, while you have mouse over it, you can press R (sorry again for weird unexplained controls). It's a bug that you can assign equipment to the actionbar! But if it disappeared, maybe your character is equiping it, check the Equipment screen.
Also, sorry about that as the world edge being bugged (you just fall off). You can press unstuck button in pause menu to teleport you back to town.
And also the grass is 'consumed' but I do not have an animation for that yet. You can eat the mushrooms too to gain some health during fights.
Once you level up, you get attribute points. You can spend these in the stats menu on attributes. For example strength will increase health.
As for what there is to do atm, not too much besides removing blocks, placing them and killing monsters! I'm still working on more content and features that have been tested but not left in due to incompleteness.
There will be npcs in town soon that give you quests, roads from one town to another and dungeons! Also your english is fine! :D
Recent community posts
Hey, there is is key instructions on the top left of the screen! Atm it is f key and then click on the action bar but I will add better controls soon (drag and drop). Sorry about that! Thank you for playing :)
Hey man, Thank you for your feedback. Your video was really fun to watch.
I was experimenting with jams back then and I didn't know about level design at that point haha.
I am going to make new games soon haha :) Thanks again for the great video.
Ahh yes, I wasn't really able to add in extra things like buttons for the skills (which would make the switched less awkward) since I ran out of time, or clicking for the skills to activate, or some kind of visual cue/ sound when using skills. The first skill is follow, then attack, then wander. They are commands for the slime.
The xbox one controller was tested, and didn't have a ps4 around to test, so I only mentioned that. I used unity's crossplatform input manager which is part of standard assets.
Yeah there is no real goal of the game, unfortunately. I ran out time for that too. At the moment you can just kill the rats and slimes, make the slime bigger, collect fruit and talk to NPCs. My original plan was to craft new slimes or evolve the slimes through battling different creatures, to give them new abilities. When the slime dies the level restarts (I should of put this in the tutorial text).
I'll design better levels next time :) My original plan was to have a few levels and progression of some kind. Thanks for the feedback.