Thank you 😀
Oh well for the open source category; I'm forgetful when it comes to License files in my projects 😅
Have a great rest of the event!
Thanks for playing and the feedback!
I agree! I do sense that it is a pretty boring game compared to some other entries. Not much time was really put into the "fun" element, so that might explain it. It's more like a simulation than a game made for a jam, but it seems to hold up 😅.
I think "fun" is the one thing that I struggle with finding when creating a game, so I'll have to find a way to experiment with that more for future jam participations.
Thank you for the feedback! I did try to make a sort of devlog in the project's README. For a while, Some gifs appeared in the README, but eventually the software that was used for recording gifs stopped working 😅 so the progress continued in plain text. There were tags created in the repo so that it is possible to go back to a previous version of the code to run it.
The game was a bit messy to implement as I had never used Phaser nor created a game solely in javascript before. I got some help from AI to get me through some hurdles, but it seems to have worked out (although there are still many bugs since I wrote the UI and account management completely from scratch 🫠).
After your feedback, I added a License to my project. Does that make the game eligible for the open source category or did it need the license to be there before the time that the game was submitted?
Anyways, thanks for playing and the review 😀 ! I really enjoyed participating in this jam. I have a friend who submitted his own game (https://jeydevlab.itch.io/stacknroll) which is also fun to play.