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Thank you for the feedback! I did try to make a sort of devlog in the project's README. For a while, Some gifs appeared in the README, but eventually the software that was used for recording gifs stopped working 😅 so the progress continued in plain text. There were tags created in the repo so that it is possible to go back to a previous version of the code to run it. 

The game was a bit messy to implement as I had never used Phaser nor created a game solely in javascript before. I got some help from AI to get me through some hurdles, but it seems to have worked out (although there are still many bugs since I wrote the UI and account management completely from scratch 🫠).

After your feedback, I added a License to my project. Does that make the game eligible for the open source category or did it need the license to be there before the time that the game was submitted?

Anyways, thanks for playing and the review 😀 ! I really enjoyed participating in this jam. I have a friend who submitted his own game (https://jeydevlab.itch.io/stacknroll) which is also fun to play.

(+1)

Yeah it's probably not written anywhere for the game jam, however a README and License is a standard requirement for something that is open source (industry standard rather than "hackathon" or "game jam" requirement). I do need to honour those people that submitted on time and in full - hopefully it's all useful suggestions and feedback for the next jam. Nice work on adding in the license file now.

Seems like you had a lot of fun in this jam and kudos on trying out new tools and technologies. Hope you found it a useful experience. Good luck for the final announcements soon.

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Thank you 😀
Oh well for the open source category; I'm forgetful when it comes to License files in my projects 😅

Have a great rest of the event!

(+1)

Yeah it's probably not written anywhere for the game jam, however a README and License is a standard requirement for something that is open source (industry standard rather than "hackathon" or "game jam" requirement). 

Nice work on your game though.