Thank you!
This is a bug of the current version.
When the game will be released on all platforms mobile and pc all levels will be available.
Now we have temporarily suspended development and are looking for publishers.
Defentures
Creator of
Recent community posts
1) You mean that destroy armor skill (Brut) is weaker then crit damage skill (Royal swordman)?
2) Don't understand what mission do you mean. When we need to steal 1000 gold by swordmen skill?
3) Spells should recover quicker if money is full - this is real good idea! I like it. Will introduce it soon.
4) Giant ogre kinda boring and easy - you mean easy mechanic/pattern of Ogre boss? It's first boss, so I afraid to make it too complicated. But if there are ideas how to improve it, I will be glad to discuss.
5) Really nice idea. Will think about it.
Hi, ShiningPhoenix!
Yes it will, but I can not say for sure when
maybe 2-3 months for downloadable demo
Hi, hawkseye17!
Discord: https://discord.gg/DGSMCXf
Twitter: https://twitter.com/defentures
Facebook: https://fb.me/defentures
VK: https://vk.com/defentures
These are the main resources of the game, but so far there is still very little information.
In the near future I will start posting daily posts on various topics. There will be many interesting things.
By the way, I start a kickstarter soon. So we can say that now is the calm before the storm.
Hi, Tuloski! Sorry for long answer.
Are you sure that this is a bug and they are just stuck?
They can get stuck in the bushes of the cursed forest.
Bushes and lightning is a feature of this level.
Bushes can protect your shooters from melee enemies.
Just from the experience of past levels, it is worth remembering that everything in the game is clickable.
Thank you for playing, Treeman Design!
Game will be on PC with full screen, but much later.
WebGL in full screen will either be blurred or it will take a very long time to load(
Many thanks, tuloski!
I planing to leave free reset, because frequent skill change one of the way go through difficult levels faster.
Exp boost for troops it's a good idea. I will add it.
What about level tree. I improve it every build. And already add several tutorials. Can you say what you don't understand in this tree?
Hi, Tuloski!
Regarding the interaction and Easter eggs, yes it will all be.
Moreover, the correct sequence of runes on the obelisk opens up access to the dwarves runic mages. Or do you mean to introduce an additional secret on this element?
Just a few months will be available Kikstarter quest. There, everything will be tied to the interaction between narrative and the environment.
Guilds I was inspired from the series The Elder scrolls. I did not like to go through the main story and always went through the guild. I liked that it was possible to go through each guild there and eventually lead it. Passing the tasks of one guild did not affect the others. And I liked it. Moreover, it is more truthful. Since the trust system is logical for competing factions that divide areas. Local guilds do not divide areas.
In addition, there are many interesting non-standard guild quests with unique mechanics. I would like the players to try each of them. In the case of a trust system, you will only have to rely on a certain guild.
Yes, the stones can be spent not only on items in the store. We will soon launch Kickstarter and there we will create a big review on this topic. Stones can be spent on additional features in endless and rogue like levels.
If you have any Ideas how to spend gems it would be cool.
And also can you write 3 pluses and 3 minuses of the game? It would be very helpful!)
Thank you, Nitonise.
Losing saves after uploading new build is a real problem. Itch.io hasn't api to solve this.
The only way out force users to create it's own login and password at the beginning of the game. After uploading new build they as usual should reinter their login and password.
We will try to fix all minuses. Thank you.
Thank you very much hawkseye17!
By the way, two of the minuses you described are corrected by skills in the full version of the game.
I mean that completed level window in our game isn't good and we will work on it. It's not the final version.
I'm not sure I can do full window size now.
This will entail a change in aspect, the result will be cropped sprites in the game.
It will also affect the image quality or the performance of the game. We can only do this closer to the release on the PC.
It requires tests and tweaks and now we need to finish the webGL version of game.
Will be following your portal.
Absolutely agree with you about music. Now we are looking for composer.
What about sound effects, I thought that they are quite good now and I did not plan to add something else, perhaps more sounds for the UI.
What do you advise to add to sound effects?
Completed level screen is really bad now. For webGL version I think to improve by current graphic. For PC version we will redraw this screen.
If you are worried about some kind of global goal. Then don't worry, it will.
However, the orcs and bandits here are negative characters. Orcs put on the village, and the bandits are called bandits for a reason.
The only race where you can empathize is the spiders)
But at the cave, the gnomes count as acting under hypnosis.
The previous answer I wanted to say that everyone is fighting against everyone. Sometimes enemies become allies. But still, each race protects its territory from any other races. But since we act out precisely for the dwarves, we see everything that happens from their side.
If the main role were spiders, we would have thought that they were a universal evil)
Floating text that moves with camera - it's easy. I will make it.
I did not say that I will not try to mage dynamic prices)
But firstly I should finish core game. I have a deadline to 10 of December to make version 1.0
1.0 is 10 levels. 40-50 guild-mission. Also I need to do new trailer. Make with compositor 5 soundtracks. And make with narrative designer new descriptions.
Hi, sorry for late answer.
0,1. I will think about it.
2. Now they aim in one nearest enemy. If they overdamage it and there is somebody in area, they will without aiming make damage to it. Otherwise cooldown timers sets to 0. (I'll check it, may be there is a bug in this scheme). As for visual aiming at different enemies at once, it is much harder to do it, so it will be introduced at the last moment.
3. Yes, I also want to do this. I want to make the ability to play mission again, and also mark passed difficulty.
4. What do you think the best method to show time left for active background (wolf, rolling stone)?
6.I like your idea about dynamic price at shop. It would hard to implement this. Also there is a chance that player can cheat the game.