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Hi, Tuloski!

Regarding the interaction and Easter eggs, yes it will all be.
Moreover, the correct sequence of runes on the obelisk opens up access to the dwarves runic mages. Or do you mean to introduce an additional secret on this element?
Just a few months will be available Kikstarter quest. There, everything will be tied to the interaction between narrative and the environment.

Guilds I was inspired from the series The Elder scrolls. I did not like to go through the main story and always went through the guild. I liked that it was possible to go through each guild there and eventually lead it. Passing the tasks of one guild did not affect the others. And I liked it. Moreover, it is more truthful. Since the trust system is logical for competing factions that divide areas. Local guilds do not divide areas.
In addition, there are many interesting non-standard guild quests with unique mechanics. I would like the players to try each of them. In the case of a trust system, you will only have to rely on a certain guild.

Yes, the stones can be spent not only on items in the store. We will soon launch Kickstarter and there we will create a big review on this topic. Stones can be spent on additional features in endless and rogue like levels. 

If you have any Ideas how to spend gems it would be cool.

And also can you write 3 pluses and 3 minuses of the game? It would be very helpful!)

Great!

3 plus:

-Music/graphic/setting merge together very well. 

-Nice skill and level upgrade set.

-Special missions where we can revisit the same map but doing different tasks (for example the one where we don't have to kill goblins).

3 minus:

-IMO the game is missing a special feature that only this game has. There are many nice feature that are present in other strategy/defense games, but I cannot say this game has an innovative feature that I will remeber the game for.

-I'm not a big fun of strategy/defense mixed with clickers, so for example I didn't like the amazons because I had to go around the map and quickly click (often missing in time). The wolf can be fine since it's only one (it's like an extra skill, maybe it could have a button associated to it). The amazons were fine in the mission where we have to leave alive 4 goblins, but only because the main focus was on those.

-The level tree was not very clear. Maybe a tutorial in the final version will make it more clear. 


About how to spend gems...a few examples:

-Skill reset (removing the free reset as it is now).

-Permanent or temporary exp boost for troops.

-Cosmetics (but I'm not a big fan of it)

Many thanks, tuloski!

I planing to leave free reset, because frequent skill change one of the way go through difficult levels faster.

Exp boost for troops it's a good idea. I will add it.

What about level tree. I improve it every build. And already add several tutorials. Can you say what you don't understand in this tree?