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Zariel

108
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6
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13
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A member registered Feb 15, 2017 · View creator page →

Creator of

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why does a 513mb file cost $7000?

Wow thanks for the review!. 

There is actualy a lockon, i just forgot to include it in the tutorial. Its middle click but it sometimes doesnt work.

As far as the last bossfight. I actualy have no idea its current state since i had no time to playtest it lol. So there are bound to be some issues with it.

Im glad you enjoyed it!

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Hey, I'm Rotsuoy's partner, we'd still love to have you work with us on music for our jam entry. I've sent you a friends request on discord.

That's a whole lot better! Its not quite the context aware method i had suggested. But adding the hotkeys to the corner menu really works well to make choosing an action less tedious. 

The new grab range feels nice too. I do think it would still benefit from a single click pickup rather than click and drag. But overall the improvements feel really nice.

Oh sweet! ill check it out.

You do to! your artwork was amazing!

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Awwwwwww. Thank you Rotsu! I was so lucky to work with you on this jam. And i love the amazing characters you came up with!

My favorite part of the jam was sitting back with you after submitting the game and watching the comments of people enjoying our work.

I love you!

Nice art, i loved the feeling of pushing chairs around.

I'm not really sure what the goal is however.

Awwwwwww. Thank you so much!

Cool game with a cool premise. 

Cute chill game.

First of all i want to commend you on finishing this game, its a hard thing to do and well done.

Secondly, I'm sorry if i come across as harsh in my following critique. I only mean the best in listing things that could be improved.

1) It takes entirely too long for the player to make a choice. You're going to lose players if you don't engage them early. A good way to engage the player early would be to let them chose some basic customization options, say their name or their gender.

2) The first choice's options should feel different. You can have choices that are all effectively the same like that but it should not be the first choice. That combined with the long times between choices makes the player feel like they are reading a book instead of playing a game.

3) I personally couldn't really follow the story. Though this could be a problem with my reading comprehension. 

Here's my game: https://itch.io/jam/cozy-autumn-game-jam-2022/rate/1714928#post-6691298

ill rate yours here

This is rather fun. 

Here's a link to mine: https://itch.io/jam/cozy-autumn-game-jam-2022/rate/1714928#post-6691298

Interesting concept, but im not a fan of games with timers. That doesnt mean its a bad game, just not for me.

This game is really cute. I loved the characters.

This is a very cool game. I love the idea of making your own menu and then having to remember your own recipes. Its a nice twist on your standard food prep game.

I will say it wasn't very chill for me. The main reason for that being the timer in the corner.

Other than that though it was quite fun.

Pretty cute

The biggest thing i can think of is the menu on the top left. It takes me out of the experience by having to click on what i want to do.  think it would be better if it were context sensitive. Most things only have 1 type of interaction, so having a choice of interactions is a little bit superfluous. You could have the interact/pickup be the same feature, and then inspect could be bound to right click. The one thing that i do think benefits from the current implementation is the combat. But you could easily have a combat toggle button bound to he keyboard.

Additionally, dragging items to the bag takes abit too long. I think one click to pick up would work abit better and keep the player in a flow state. (Also pickup/interaction range could be extended, its hard to pick up things that close when you cant look down.)

Ideally you could allow me to look up and down, but that's more of a limitation on this style of game, so im not sure what you could do there.

This game is really cute! I wish you had time to finish it.

Rather fun and chill game. Really good if you're the kind of player who wants to optimize your play strategies.

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A very well made game. I loved the callback to retro RPGs. Though i do think it would benefit from some modernization in terms of mechanics.

A very good game with a fun premise. 

Cute little game.

Nice chill game.

There's some really good mechanics here. The game could use some polish overall, but there's some real potential here.

Wow, the artwork in this game must've taken an eternity lol.

I'm not too keen on the mechanics of this one. But the story and the atmosphere sucked me right in. Very cozy with good writing.

This game was really cute, and i loved the art style. 

I'm not really sure what's going on here. I tried reading the tutorial multiple times but its hard for me to understand without being able to interact with the game itself.  And unfortunately i couldn't really figure it out while playing with it.

I'm sorry i don't like being overly negative in these reviews, but the introduction does need some work.

Fun little cooking game. Was kinda hard to figure out at first but i got the hang of it eventually.

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Loved this game. At first i was a little hesitant because food prep sims are typically super stressful. But this one was nice and chill. There is no timer so you can create at your leisure. On top of that the economy is very well balanced.

Over all very good game with a lovely color pallet.

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This game has so much potential! It was really fun to strategize and combine the various cards. It does need a lot of work to get it release ready. But i would encourage you to keep at it. I'd buy the finished version of this game.

I Would reccomend removing the energy. It detracts from the strategy. You are allready limited by the number of resources per day. You dont need 2 limiters.

Incase you are unaware the itch page for this submission is set to private.

Incase you are unaware the itch page for this submission is set to private.

A nice first try at a game jam. I'm sorry to hear you had issues uploading. I would recommend next time reaching out to one of the jam runners next time. They might allow late submissions.