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DavidKatsma

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A member registered May 31, 2015 · View creator page →

Creator of

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Fun game!

Would love to get some quality of life improvements to for example buy 9 of a seed at once

Right now there's not much depth to the game, I've played till I harvested some tomatoes and then it really just felt like every vegetable was purely stats, nothing more than that. Would love a bit more depth to the choices, maybe higher mutation chance, or a different pattern of harvesting, maybe boosting growth if certain vegetables are planted in certain patterns? Sacrificing pure direct profit for healthier soil quality so future crops are worth more, maybe a quality level per crop so if you harvest it in a certain way the quality goes up, sacrificing speed for higher efficiency. etc.

Pretty fun to play!

Would love if the game felt just that bit smoother to play. More feedback on when the ball returns, maybe a slower moving ball with better feedback when it colliders with things. A way to push the camera forwards by using the mouse/right stick?

Very fun little game to waste some time with.

Lacking depth, and soon become bored with it as the only really good way to make money was clicking, the passive incomes didn't feel that useful, and the gambling seldom had high wins, mostly high losses and small wins.

Great idea though! And looking forward to future versions

Absolutely phenomenal

Could use a bit of bug fixing regarding random crashes on switching in and out of the game.

But I love love love mazing tower defense games, and it is so incredibly well polished.

Nicely done!

This has the potential to become something really engaging and great.

It reminds me a lot of tron and some of those old space sim arcade games.

I tried playing without having right mouse button clicked and whilst disorienting, shooting and having myself get recoiled back that way was interesting, maybe its something that can become part of gameplay?

Turning this into some kind of wave defense game where you get waves of enemies appearing and attacking targets that you need to defend could be great fun! Then have those targets empower certain aspects of the player like fire rate, laser range, laser damage, flying speed, etc. On the next wave if the targets survive might be a cool balance of opportunity and risk?

Thanks for making it!

Interesting idea! I think this has the potential to become really something awesome, I personally would love a more polished tutorial, and maybe a training area where I can beat up a dummy so I can get around to understanding the game more!

So I'm just gonna type out some things that I noticed and give my final remarks at the end

- The black screens in between each "view" are really really really long, which detracts from the overal enjoyment of the game

- What is customary in games with scrolling text is that you allow the first click to finish the scrolling so all text is visible at once, and then allow the next click to skip, in this game a single click is skip which makes it so I can't read the text

- The tutorial mentions not letting customers in whilst still hungy, I believe that should mean don't let them out?

- The "A new type of restaurant to choose from" text fell behind the rating window when going from day 1 to day 2.


I really like the aesthetic of having food be the towers you place. I'd love it if you can work in some kind of dynamic play where food runs out after a while and you have to actively place new food items to keep shooting food at customers.

Maybe also work in a visual where their tummies get fuller and fuller as their health bar drains.

Maybe work with a filling up healthbar instead of a draining healthbar? to indicate people getting full.

Pretty fun game! Though not challenging at all. Some kind of way to add a more dynamics so tower placement becomes a more conscious choice, or some other kind of extra layer of interaction to improve player agency would be great.

Thank you so much for playing! I'll make sure to try out Restaurant Fusion TD :)

The game has been updated!

Major update, as we move from prototype to alpha.

There is now a progression system in play to help guide the early effort and give a flow to the gameplay.

Floating cargo can now be interacted with which brings a higher degree of control players willing to put in the effort.

Hey adfxgames thanks for playing!

I hope to take a look at linux specific issues at a later time by installing a linux machine at home, right now its not in the cards yet to do so. Thanks for sharing the window manager you use :)

Thank you so much for giving it a play

Your concerns are in depth, thank you, and they ring true as well.
This was the first release I did of the game and it is very much still in pre-alpha

I am trying to get a new version up and ready sometime this week, early next week, so look forward to that
There won't be a whole lot more explanation on if circle routes or straight routes are best, but there will be more limitations and play progression which means you won't get the full 20 boats at the start

The game as it is now is a proof of concept, with a sandbox like playmode :)

Thank you so much for giving it a play

Your concerns are in depth, thank you, and they ring true as well.
This was the first release I did of the game and it is very much still in pre-alpha

I am trying to get a new version up and ready sometime this week, early next week, so look forward to that
There won't be a whole lot more explanation on if circle routes or straight routes are best, but there will be more limitations and play progression which means you won't get the full 20 boats at the start

The game as it is now is a proof of concept, with a sandbox like playmode :)

Very cool, love the aesthethics, but that's a given considering who did the art

Would love to see this more fleshed out! Give me a goal for why I beat these fools! And attack animations!

Game looks and plays great

The baby sounds are adorable when you switch from baby to baby

The way the difficulty slowly ramps up over time is nicely balanced, great game all together!

Thank you Voltek! Your words are incredibly kind! 😊 

Looks great! Feel like there's a ton of potential, merchant run games like these are always great fun once you add another source of player interaction through keeping track of ingame trends and such

Thanks Kitsune for your kind words! :)

Thank you for the kind words! :D

Thank you for the kind comment :)

Thanks for your comment!
It is a fine balance between giving away too many and too little hints

Fun Vampire Survivors like, the added requirement to nede to protect your bond is interesting!

Reminds me of a combination between Her Story and Cluedo

The game looks awesome, and plays like a fun detective puzzler

Thanks for building it!

Awesome job, would love to see more exposition to allow the story to grow a bit more. 

The message it gives is hopeful and warm :)

Had a good time playing it! Getting chased by a big group of meanies and slinging transformed fireballs at them feels amazing. Would love more content and more player agency other than waiting for the transform button to come on

(1 edit)

Thank you for the kind words gwynn!
As you can see the game has drastically changed :D
There's a more barebones version now to prove a new system of using a triangle based grid. In future updates more content will arrive, I hope you'll enjoy the game as much or more by then :)