So I'm just gonna type out some things that I noticed and give my final remarks at the end
- The black screens in between each "view" are really really really long, which detracts from the overal enjoyment of the game
- What is customary in games with scrolling text is that you allow the first click to finish the scrolling so all text is visible at once, and then allow the next click to skip, in this game a single click is skip which makes it so I can't read the text
- The tutorial mentions not letting customers in whilst still hungy, I believe that should mean don't let them out?
- The "A new type of restaurant to choose from" text fell behind the rating window when going from day 1 to day 2.
I really like the aesthetic of having food be the towers you place. I'd love it if you can work in some kind of dynamic play where food runs out after a while and you have to actively place new food items to keep shooting food at customers.
Maybe also work in a visual where their tummies get fuller and fuller as their health bar drains.
Maybe work with a filling up healthbar instead of a draining healthbar? to indicate people getting full.
Pretty fun game! Though not challenging at all. Some kind of way to add a more dynamics so tower placement becomes a more conscious choice, or some other kind of extra layer of interaction to improve player agency would be great.