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(+1)

So I'm just gonna type out some things that I noticed and give my final remarks at the end

- The black screens in between each "view" are really really really long, which detracts from the overal enjoyment of the game

- What is customary in games with scrolling text is that you allow the first click to finish the scrolling so all text is visible at once, and then allow the next click to skip, in this game a single click is skip which makes it so I can't read the text

- The tutorial mentions not letting customers in whilst still hungy, I believe that should mean don't let them out?

- The "A new type of restaurant to choose from" text fell behind the rating window when going from day 1 to day 2.


I really like the aesthetic of having food be the towers you place. I'd love it if you can work in some kind of dynamic play where food runs out after a while and you have to actively place new food items to keep shooting food at customers.

Maybe also work in a visual where their tummies get fuller and fuller as their health bar drains.

Maybe work with a filling up healthbar instead of a draining healthbar? to indicate people getting full.

Pretty fun game! Though not challenging at all. Some kind of way to add a more dynamics so tower placement becomes a more conscious choice, or some other kind of extra layer of interaction to improve player agency would be great.

(+1)

Hi,thank you for playing and replying my game
1)so the black screen part when loading the map is taking really long to load the map and yeah i try to make it shorter

2)About the scrolling text yeah i should change that part for taking too long i will change it

3)is actually not letting them to getting in the kitchen(like the customer is not happy that they are still waiting and hungry)

4)Yeah  when the achievement box comeout the text's become on the back and on the forth it's a bug right now i try to fix that part

5) i was thinking the same thing about placed food start to run out after a short time but then i thinked that in future times it will make it more harder but maybe in the full version i will add them

6)Actually filling their hungry bar is actually a good idea instead of draining it and making their  tummies fuller by their hungry bar too

7)About the difficulty if played the first 5 levels(that teaches you the basic food towers) then after the 5th level you start to cook your own food towers, maybe teaching the basic might be very long like taking 5 days and making players think that the game is just about that


Thank you for your reply it means alot to me, i will make it better in the future