I love how most people hate it, and I'm over there being like jack_nicholson_yes.gif 😂
David Jalbert
Creator of
Recent community posts
Thanks! I wrote the shader myself; basically the model samples a noise texture and if the brightness is below a certain value, it turns emissive, and if it's a little bit below that value, it turns transparent. Then I added movement and distortion to the noise texture and voila! :)
It's not exactly the steps I took but what I did looks a bit like this;
Very cute and wholesome game! I have two suggestions tho;
- The cursor is very hard to see when you pause the game. Maybe making it white with a black border would help.
- Holding down the scroll wheel to move the camera doesn't work well for me, I don't know if it's just on my end, but it's very jittery and I need to move the mouse a LOT for it to register. It might be worth looking into that.
Otherwise, good job! I'd love to see more blocks and features added in the future.
The alt fire button is indeed intended for a secondary attack mode for weapons that support it. Right now the weapons that are available don't have a secondary attack, so that's why the button doesn't seem to work. Those that do have a secondary attack mode are secret weapon upgrades that can be found in the secret levels. The next update will have one by the way ;)

https://davidjalbert.itch.io/extraneum/devlog/324827/early-access-is-officially-...
I'm happy to announce that my old-school first person shooter Extraneum has officially entered early access and is available to purchase! It's also 50% off for the next 30 days!
If you like cute chunky pixel art blood and gore, go check it out, you won't be disappointed 😁
Thanks for playing, and for recording yourself play! You're pretty good, although I'd recommend to slow down a bit next time haha!
"Are we able to view the remaining enemies / secrets on the level while playing the level? I couldn't see anything about this in the menu so assume not (yet?) :)"
Actually that's a feature I'm going to add in the next update. Right now the game only scans the map when the level starts so there's no way to see the stats on the world map, but I'm writing a script to automate it. So in addition to seeing the number of monsters/secrets/etc. on the pause menu, you'll be able to see the stats on a new level on the world map too.










