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David Jalbert

116
Posts
18
Topics
589
Followers
42
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A member registered Nov 02, 2016 · View creator page →

Creator of

Recent community posts

"You don't have to try to be more than you are, you are good enough."

Thank you! 😭

This is great, thanks for sharing your insights!

Thanks for the playthrough! That's a very weird bug, but I'll make sure it's fixed in the next update. Thanks a lot for your input!

Oh geez, sorry to hear that. I think I know why it happened too. It would definitely be helpful to see it in action.

Thanks, glad you had fun! :D

Also, you'll be happy to know that I'm planning to add a difficulty option, as a matter of fact. It's coming in the next update!

Thanks for your feedback! The map that remains locked is actually a secret you can unlock in map 2. You need to find the secret exit, which can be accessed after finding the level 2 security switch.

Great game! It's impressive that you managed to do this all in just 6 days! It's incredibly frustrating tho haha xd

No unfortunately I have no plans for any sort of leaderboards or multiplayer stuff at this time. Anything that requires a server is a huge pain to maintain.

The alt fire button is indeed intended for a secondary attack mode for weapons that support it. Right now the weapons that are available don't have a secondary attack, so that's why the button doesn't seem to work. Those that do have a secondary attack mode are secret weapon upgrades that can be found in the secret levels. The next update will have one by the way  ;)


https://davidjalbert.itch.io/extraneum/devlog/324827/early-access-is-officially-...

I'm happy to announce that my old-school first person shooter Extraneum has officially entered early access and is available to purchase! It's also 50% off for the next 30 days!

If you like cute chunky pixel art blood and gore, go check it out, you won't be disappointed 😁

Thanks for playing, and for recording yourself play! You're pretty good, although I'd recommend to slow down a bit next time haha!

"Are we able to view the remaining enemies / secrets on the level while playing the level? I couldn't see anything about this in the menu so assume not (yet?) :)"

Actually that's a feature I'm going to add in the next update. Right now the game only scans the map when the level starts so there's no way to see the stats on the world map, but I'm writing a script to automate it. So in addition to seeing the number of monsters/secrets/etc. on the pause menu, you'll be able to see the stats on a new level on the world map too.

From now on, announcements will be made through the devlogs section. Check it out for the latest news; https://davidjalbert.itch.io/extraneum/devlog

Okay, so it doesn't have any impact on the SEO either? Good to know, thanks!

I uploaded my game in alpha this summer. I only had one level, but I figured it would be a good way to gather feedback to release it early, and it was! However, I was wondering what I should do when updating the game. Is it better to upload a generic filename and reupload the same, updated file with each new update? Or should I delete the old file and upload a new one? I noticed the stats on the dashboard disappear when you delete a file, so I assume it's better to just reupload with the same filename? Also, does it have an impact on how the game is displayed on the main site, and which position it has when browsing?

Thanks for letting me know.

Thanks! I really appreciate it :D

Agreed 100%! This was a fun jam, and I'm glad I managed to get 13th overall (and 1st in the "treat" category haha)!

Congrats to everyone who participated, and thanks to the organizers and mods!

Not bad! It gets pretty hard real quick. This seems like a terrible place to go candy hunting xD

42.

I guess the answer is "not really" xD

Awesome! I'll contact you tomorrow :D

My discord is "David Indie#2293" by the way

I see the official theme is "trick or treat", but is there going to be a secret, additional theme on top of that when the jam starts? Just curious.

You're pretty good! I was thinking of making a small physics based puzzle game with candies. Maybe we could work together if you're up for it :)

Your reward is the satisfaction of a job well done :D

I did release a Windows 32 bits version shortly after your comment (sorry for not responding until now), along with a OSX and Linux build. The stats so far show that these builds are downloaded roughly 10% of the time compared to the Windows 64 bits version. Considering these downloads come most likely from people actively searching for them, that's not a whole lot. It's also worth noting that I don't currently have a way to test the 32 bits and OSX builds, so I can't officially support them.

Realistically, I'm afraid I'll only be able to offer the Windows 64 bits version in the foreseeable future.

Thanks man! I'm glad you enjoyed my little demo!

To be fair, that passive aggressive comment was not very mature of me, and I'm sorry that it was my go-to response. OP is absolutely entitled to their opinion. Well, except for the part about "taking a base level engine and kind of tweaking it". The game is made in Unity and all of the coding is custom-made by yours truly, with the exception of the pathfinding algorithm, which is made by Aron Granberg.

Bottom line is, I'm going to try my best and keep a professional attitude in the future. 😊

Thanks for the video and sorry for the late response! 😅 Glad you had fun! 

(1 edit)

Wow! It's pretty amazing, not gonna lie! o:

If anyone else is curious, here's the link: https://www.speedrun.com/extraneum

Thanks a lot! You'll be happy to know that the next update will have a map, as a matter of fact! :)

Thank you for the comment. It's like a proper review, but without the value.

¡Muchos gracias! Tenga la seguridad de que vendrán más niveles, esto es solo un prototipo en este momento después de todo.

No hablo español, así que estoy usando Google Translate. Espero que esto suene bien. :)

Thanks for the video, glad you had fun :D

Thank you very much for bringing this to my attention. I've reported this to a moderator, and I encourage you to do the same. Hopefully this can be taken care of quickly.

Not going to lie though, I'm confused as to why they did it as there is literally nothing to be gained from it...

The game is currently in alpha, and not purchasable yet. I plan on doing an early access when the first episode is ready and published, so at that time you'll be able to purchase and claim it.

Muchas gracias, me alegra saber que te has divertido. Desafortunadamente, el juego completo no será gratuito, pero el precio será razonable.

Holy moly! You're very good! :o

Thanks! The final game won't be free though I'm afraid, but rest assured that the price tag will be reasonable. :)

It's coming, don't worry :P

So no matter what you do, the shotgun won't show? That's interesting. Thanks for your input!