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Extraneum

Fight your way through biohacked monstrosities and stop their progress in this old school FPS · By David Jalbert

Early Access 0.6.0 First playthrough E1M1 & E1M2

A topic by sd3mon created Dec 15, 2021 Views: 515 Replies: 6
Viewing posts 1 to 2
(+1)

It feels great to have more levels to play! I decided to record my first run through after downloading the game of the EA build in the hopes that it would give some insight into how I approached things. To keep the file size down I stopped recording after the second level.

Due to my poor upload speed, I felt a bit of pressure to ignore the secrets to keep the run short and focus on the main path to the exit.

Congrats again on getting the EA build released, I'm having a lot of fun. Using the rocket launcher is fun with seeing enemies bounce around. When I'm not recording I'm looking for as many secrets as I can find!

Are we able to view the remaining enemies / secrets on the level while playing the level? I couldn't see anything about this in the menu so assume not (yet?) :)

Developer(+1)

Thanks for playing, and for recording yourself play! You're pretty good, although I'd recommend to slow down a bit next time haha!

"Are we able to view the remaining enemies / secrets on the level while playing the level? I couldn't see anything about this in the menu so assume not (yet?) :)"

Actually that's a feature I'm going to add in the next update. Right now the game only scans the map when the level starts so there's no way to see the stats on the world map, but I'm writing a script to automate it. So in addition to seeing the number of monsters/secrets/etc. on the pause menu, you'll be able to see the stats on a new level on the world map too.

(+1)

Wonderful to hear of the new planned feature, and thank you for the reply!

I also noticed that there are keybinds for alternative fire (mode?), but I don't recall this working during my last play through and won't be able to test for some hours. Am I correct in assuming this refers to a different method of firing the weapon rather than having a backup keybind for normal shooting? If so, is that implemented yet?

All the best :)

Developer

The alt fire button is indeed intended for a secondary attack mode for weapons that support it. Right now the weapons that are available don't have a secondary attack, so that's why the button doesn't seem to work. Those that do have a secondary attack mode are secret weapon upgrades that can be found in the secret levels. The next update will have one by the way  ;)

(+1)

That's exciting, I hadn't anticipated this kind of game to have alternate weapon modes. 

Any plans for a leaderboard?

Developer

No unfortunately I have no plans for any sort of leaderboards or multiplayer stuff at this time. Anything that requires a server is a huge pain to maintain.

(+1)

No worries, it's good that you have your scope figured out!