i have no idea what i did but i sure did make a big blood spike
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I have a browser-based project and used the limited rewards feature to allow people to name in-game items and gain access to a downloadable certificate.
Now I would like to add some more downloadable files to the project that are available to anyone, but I don't want anyone else to be able to download the certificate. I'm confused about whether this is possible to set up or not. I have the project price set to "$0 or donate" and "New purchases and downloads require a reward." When I upload a new file, I see there's an option to "Set a different price for this file" but I'm unclear on how all these things interact.
Is what I'm trying to do possible under the current system?
I think a lot of people figure it out with some experimentation, but not everybody! I was thinking figuring it out would be part of the fun, but after some feedback I may put in a little "tips" page or something in the game to make sure.
Just pushed update 1.0.4 which has a bit of a bandaid on this until I can figure out the root of the issue. If you go into settings, turn off fullscreen mode, and then restart the game, you should be able to play with audio over HDMI. You can manually stretch the game window to your screen size. Sorry it's not ideal, you'll probably still see the window chrome and taskbar, but I'll keep trying to figure out what's going on with Game Maker and these audio drivers. At the very least, I might try to figure out how to do a "windowed fullscreen" mode to circumvent this issue.
A future Steam release is possible, but I love Itch and wanted to prioritize them. There's also a fair bit of extra work involved in a Steam release, like adding achievements, cards, and other stuff. I sincerely wasn't expecting the game to do as well as it did, and now that it's getting attention, I'm glad to have a smaller audience while I fix the bugs people are finding and working on the features people really want. So! Itch is Mixolumia's home for now, and we'll see about a slow rollout to other platforms.
I'm sorry there's an issue with currency, I didn't know that would be a problem! I also didn't expect people from around the world to want my game! Send me an email at email@example.com or DM me on twitter @davemakes and we'll figure something out.
A future Steam release is in the cards, but I love Itch and wanted to prioritize them. There's also a fair bit of extra work involved in a Steam release, like adding achievements, cards, and other stuff. I sincerely wasn't expecting the game to do as well as it did, and now that it's getting attention, I'm glad to have a smaller audience while I fix the bugs people are finding and working on the features people really want.
So! Itch is Mixolumia's home for now, and we'll see about a slow rollout to other platforms.
Thanks so much for your support!
Quick update: this has something to do with the way Game Maker switches to fullscreen mode. The game is currently set to go to fullscreen when it's opened and then potentially flip to windowed depending on the user settings, but if I disable that and the game launches in windowed mode, there's audio. It goes silent as soon as I toggle fullscreen, though. Will continue to work on this and at the very least the next update will let us play on our TVs windowed, hopefully.
Oh, god catch! I'm treating the rush mode timer a little differently because you can *technically* have a game that lasts a couple extra seconds if a big combo keeps going after the timer runs out, but it was weird to see it end at like 2:01 occasionally. I must be rounding the number and forgot when I implemented the precise timer.
I ran into this issue on my Intel NUC and in that instance I think it may be some conflict between the Game Maker engine and Intel's drivers. I'll investigate this and do my best, and any info about your laptop hardware you can share would be helpful. I may wind up pinging the Game Maker people about this one. Sorry for the trouble!
Ah, I think it's because a clear group requires 3 sounds. You can probably just copy and paste the same one three times in those brackets and it shouldn't complain.
Sorry for the crashiness of this process, it's on my todo list to make the game handle this stuff more elegantly and communicate errors better for people working on music.
I've gotten a couple requests for Linux so far, and I believe it's a possibility, but I'm hesitant for a few reasons. Primarily, I don't know hardly anything about Linux and I don't have any Linux machines to test on. I'm extremely wary of taking money for a version of the game I'm unsure of and have no way of troubleshooting if there are issues. I'm sure y'all hear this a lot, and I'm sorry because I think the spirit of open source is extremely cool, but with my limited time and resources I don't think I can manage it right now. We'll see down the road!
So there's two folders, the actual game resources folder and the user folder. You can edit both, but if you change stuff in the game's folder it may cause conflicts or get overwritten when updates come. So I suggest you stick to editing: