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I've been busy with contract work lately, so there's no new build for Noru yet. Here's a little behind-the-scenes peek at a new level and the built-in level editor I built to speed up the design process.
That's all for now!
Hooray, it's the first post-jam update! Here are the notes in brief:
- Undo functionality
- Gamepad support
- Player can hold down a button to move
And here are the details:
That's right, you can now undo! This was the most requested feature, and it took a little bit of doing, but I think it's a great improvement. You can even undo restarting a level in case you press the wrong button accidentally. Thanks to everyone who suggested this!
Gamepads should work now, although I don't have a PlayStation controller to test, and I don't know what the Mac situation is at all because my MacBook finally bit the dust. Also, who knows about the various browsers and whatnot. If you run into problems, let me know and I'll see what I can do.
Finally, you can hold down a directional button to move instead of tap tap tapping all the time.
This was a good usability update, and I think it makes the game a bit friendlier to play. In the next update, I plan on designing more levels. There are some mechanics that aren't explored very much, and some levels that are pretty difficult without any kind of training ramping up to them, so I'd like to smooth that out.
Oh, one more thing!
Thanks to everyone who rated Noru! Out of 402 entries to GBJAM 5, we scored #9 in the category of Gameplay and #50 Overall. Not bad for a prototype hacked together over a weekend! This is great encouragement to keep updating Noru.
If you'd like to support development, consider donating right here on Itch and/or share the game with your friends!
Thanks for playing, everybody!
Noru is a work in progress, so your feedback on the level design will help make it better. What did you like? What was too hard or confusing? What do you want to see more of?
Please be kind and constructive with your comments. Thanks!