oh awesome!
davemakes
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Yeah, unfortunately I haven't gotten an ARM build working, the game was too complex by the time I got my raspberry pi and I couldn't track down all the weird issues that popped up with the compilation (it's still kind of an experimental engine feature). If that's an issue you should be able to contact Itch for a refund no problem. Sorry for the letdown!
Whoah, that's a weird error! Looking at it, it might be that your key bindings config file may be corrupt. Try going to this folder:
C:\Users\your name\AppData\Local\Mixolumia
and delete the files gamepad_config.json and keyboard_config.json (and their backups), then start the game again and let me know what happens.
I have a browser-based project and used the limited rewards feature to allow people to name in-game items and gain access to a downloadable certificate.
Now I would like to add some more downloadable files to the project that are available to anyone, but I don't want anyone else to be able to download the certificate. I'm confused about whether this is possible to set up or not. I have the project price set to "$0 or donate" and "New purchases and downloads require a reward." When I upload a new file, I see there's an option to "Set a different price for this file" but I'm unclear on how all these things interact.
Is what I'm trying to do possible under the current system?
If Discord is more your style for discussion, or you want a place to casually chat, check out the official Mixolumia discord server!
Just pushed update 1.0.4 which has a bit of a bandaid on this until I can figure out the root of the issue. If you go into settings, turn off fullscreen mode, and then restart the game, you should be able to play with audio over HDMI. You can manually stretch the game window to your screen size. Sorry it's not ideal, you'll probably still see the window chrome and taskbar, but I'll keep trying to figure out what's going on with Game Maker and these audio drivers. At the very least, I might try to figure out how to do a "windowed fullscreen" mode to circumvent this issue.
A future Steam release is possible, but I love Itch and wanted to prioritize them. There's also a fair bit of extra work involved in a Steam release, like adding achievements, cards, and other stuff. I sincerely wasn't expecting the game to do as well as it did, and now that it's getting attention, I'm glad to have a smaller audience while I fix the bugs people are finding and working on the features people really want. So! Itch is Mixolumia's home for now, and we'll see about a slow rollout to other platforms.
I'm sorry there's an issue with currency, I didn't know that would be a problem! I also didn't expect people from around the world to want my game! Send me an email at hello@davemakes.com or DM me on twitter @davemakes and we'll figure something out.
A future Steam release is in the cards, but I love Itch and wanted to prioritize them. There's also a fair bit of extra work involved in a Steam release, like adding achievements, cards, and other stuff. I sincerely wasn't expecting the game to do as well as it did, and now that it's getting attention, I'm glad to have a smaller audience while I fix the bugs people are finding and working on the features people really want.
So! Itch is Mixolumia's home for now, and we'll see about a slow rollout to other platforms.
Thanks so much for your support!