- Added table color options to object tweaks menu
- Added table distance offset to gameplay settings
- Timer starts after the first brick has been built
Their models have not been imported into the game. If you post the missing IDs here (https://itch.io/t/238206/missing-bricks), I will add them as soon as I can. The IDs are automatically saved in a text file in the game's directory, so you can simply copy the content in the thread linked above.
Do the models contain sub models? Each brick needs to be in the main model. Therefore, you need to open it in Stud.io (or another software), select a sub model and click on release in the lower right corner of the viewport. Do this with all sub models and it should work.
Once you have an .ldr file, you don't need LDraw anymore. Are you placing it in the correct folder? The directory is shown in the "Import Set"-window. You might have to create the "Sets" folder first. It's not the "Sets" folder in the "Content" folder.
I see. Try the mirror, which works for me, while the official download does not: https://www.1000steine.de/downloads/LDraw_AIOI_2018-01_setup_32bit_v2.exe
Also if you download Stud.io, LDraw might not be needed.
That normally shouldn't happen and they are supposed to respawn once they move beneath the surface. I will look into it later but for now try exiting to the main menu and continuing the saved game. It should respawn.
I looked at it and don't see anything wrong or not working. I made a video about how I start setting up dependencies and how to look inside of a model (in case that becomes a problem):
The missing wheel brick will come with the next update.
The more bricks a set has, the longer it takes and the worse the performance is. The largest set I had in the game before the release of V2.0 had 1300 bricks. It took around 45 minutes to finish with the cheats I use when testing the game. Without them it would have taken me at least two hours. But if you really want a bigger set, I added one of the two houses from the Pet Shop modular building (975 bricks) in the latest update.
I'm not sure what you mean by "it wouldn't place the slope". The dependency mode simply adds information to the bricks, it doesn't move, place or connect them. Or maybe I'm misunderstanding your post. Have you watched the video tutorial?
If that doesn't solve your problem, maybe you can send me the file?
You select a brick, switch to dependency mode (the button in the lower right corner or by pressing 2) and mark all the bricks which need to be built before the selected brick can be built. This side-view graphic showing dependencies might help:
This process can unfortunately not be automated. But you can make use of three features to accelerate the process:
This way you don't have to move the camera much and don't need to leave the "Toggle Dependency" mode. Simple sets (especially older, non-Technic sets) can be setup within a few minutes this way. I hope this helps. If you have an idea on how to make it even easier and quicker, let me know!