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DasMatze

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A member registered Aug 01, 2015 · View creator page →

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V1.1.8

Additional features:

  • Added table color options to object tweaks menu
  • Added table distance offset to gameplay settings
  • Timer starts after the first brick has been built

V1.1.7

Bugs fixed:

  • Some bricks had no collision

V2.1.1

Bugs fixed:

  • Some bricks had no collision

V1.1.6

Additional features:

  • Added tweak to disable instructions

New content:

  • Added content to match The Bricksperience V 2.1.0

Bugs fixed:

  • Removed SteamVR implementation because it caused problems

The bricks have been added.

(2 edits)

V2.1.0

New features:

  • All brick models have been improved

Additional content:

  • Added over 200 new bricks

Their models have not been imported into the game. If you post the missing IDs here (https://itch.io/t/238206/missing-bricks), I will add them as soon as I can. The IDs are automatically saved in a text file in the game's directory, so you can simply copy the content in the thread linked above.

Do the models contain sub models? Each brick needs to be in the main model. Therefore, you need to open it in Stud.io (or another software), select a sub model and click on release in the lower right corner of the viewport. Do this with all sub models and it should work.

V1.1.5

Additional features:

  • Added keyboard hotkeys to change tracking and spectator options

Bugs fixed:

  • The spectator screen was black

V1.1.4

Bugs fixed:

  • Sometimes bricks were spawned twice

I attempted to fix the controls, control icons and camera height. I'd be glad if someone could confirm that it works as intended now.

(1 edit)

V1.1.3

Bugs fixed:

  • Wrong camera height and controls on Vive

Thank you for the information! I will look into it in the coming days.

You are right! I fixed it. Thank you for reporting it!

It has been added.

V1.1.2

New content:

  • Added content to match The Bricksperience V 2.0.17

V2.0.17

Bugs fixed:

  • It was possible to change the inventory slot when there was only one which caused bricks to disappear

Additional content:

  • Added 23 new bricks
  • Added set "41026 - Sunshine Harvest"

Once you have an .ldr file, you don't need LDraw anymore. Are you placing it in the correct folder? The directory is shown in the "Import Set"-window. You might have to create the "Sets" folder first. It's not the "Sets" folder in the "Content" folder.

I see. Try the mirror, which works for me, while the official download does not: https://www.1000steine.de/downloads/LDraw_AIOI_2018-01_setup_32bit_v2.exe

Also if you download Stud.io, LDraw might not be needed.

I'm sorry, I still don't understand what might wrong. Can you post pictures or a video of it?

(1 edit)

V1.1.1

Additional features:

  • Bricks are outlined when you can pick them up
  • Added tweak to change pickup radius
  • Added tweak to rotate the set
  • Added setting to turn off brick highlighting

New content:

  • Added content to match The Bricksperience V 2.0.16

Bugs fixed:

  • Bricks were sometimes appearing with a way too long delay

I added both a flashlight in in the instructions and a new way out-of-bound bricks are recognized and returned. I hope this fixes the problem.

V2.0.16

Bugs fixed:

  • The icons of some bricks were cut off

New features:

  • You can now toggle a flashlight on and off in the instructions

V2.0.15

Bugs fixed:

  • Bricks were still passing through the ground
  • The collisions of the bricks were not optimal

Additional content:

  • Added 7 new bricks
  • Added set "6596 - Wave Master"

V2.0.14

Bugs fixed:

  • The Brick Finder skill could not be used without a second battery, therefore the battery unlockable is now a dependency for the Brick Finder skill
  • There were smaller UI appearance issues
  • Some bricks of some sets had unrealistic dependency settings
(3 edits)

V1.1.0

Additional features:

  • Save and load system implemented
  • Clock that shows the system time added on the wall to the right
  • Added descriptions to tweaks

Bugs fixed:

  • Built bricks did not have any collision.

That normally shouldn't happen and they are supposed to respawn once they move beneath the surface. I will look into it later but for now try exiting to the main menu and continuing the saved game. It should respawn.

(2 edits)

V2.0.13

Bugs fixed:

  • The Bricksperience Points menu items were not displayed correctly
  • Bricks in saved games were spawning all at once and made the game crawl

Additional content:

  • Added 13 new bricks
  • Added set "3225 - Classic Train"
(1 edit)

I looked at it and don't see anything wrong or not working. I made a video about how I start setting up dependencies and how to look inside of a model (in case that becomes a problem):

The missing wheel brick will come with the next update.

Dropbox and Google Drive are good ways to share files. Or send it via email at dasmatzeapps at gmail dot com.

(1 edit)

I can't find any info on a brick with the ID 54944. Can you post a picture of it? The other two have been added.

(1 edit)

V2.0.12

Bugs fixed:

  • Newly added sets were not copied to the savegame folder

The more bricks a set has, the longer it takes and the worse the performance is. The largest set I had in the game before the release of V2.0 had 1300 bricks. It took around 45 minutes to finish with the cheats I use when testing the game. Without them it would have taken me at least two hours. But if you really want a bigger set, I added one of the two houses from the Pet Shop modular building (975 bricks) in the latest update.

I'm not sure what you mean by "it wouldn't place the slope". The dependency mode simply adds information to the bricks, it doesn't move, place or connect them. Or maybe I'm misunderstanding your post. Have you watched the video tutorial?


If that doesn't solve your problem, maybe you can send me the file?

(3 edits)

V2.0.11

Bugs fixed:

  • The sliders in the audio menu didn't show the correct value upon opening the menu
  • The number input fields didn't work as intended

Additional content:

  • Added 19 new bricks
  • Added set "10218 - Pet Shop (House 1)"

New features:

  • Added counter to main menu to tell how many bricks are implemented

You select a brick, switch to dependency mode (the button in the lower right corner or by pressing 2) and mark all the bricks which need to be built before the selected brick can be built. This side-view graphic showing dependencies might help:


This process can unfortunately not be automated. But you can make use of three features to accelerate the process:

  • Enable "Orbit Mode" (top right corner of "Edit Bricks"-window) to center the camera on the selected brick
  • Enable "Smart Cull" to only display the bricks around the selected brick
  • Press E (or click "Next Brick") to select the next brick which has no dependency information set

This way you don't have to move the camera much and don't need to leave the "Toggle Dependency" mode. Simple sets (especially older, non-Technic sets) can be setup within a few minutes this way. I hope this helps. If you have an idea on how to make it even easier and quicker, let me know!

You are right, they are available in Stud.io. My LDraw library wasn't up to date. I added the remaining 7 bricks.

(1 edit)

V2.0.10

Additional content:

  • Added 7 new bricks

V2.0.9

Bugs fixed:

  • "Replace Color"-menu in editor was unusable