- Added a filter box which only collides with bricks of a color you selected on it's menu
- Added content to match The Bricksperience V 2.2.5
Those are all minifig parts, right? I decided not to import any minifigs into the game because there are too many print variations and many (or most) of them are only used in a handful of sets. They waste too much space. When they are universally used within the set (like a bike helmet sitting in the window of a bike shop) I consider adding them.
If your set is big, then yes, it will take a while. It cannot be done automatically but it can be accelerated by using the provided features:
Once you get used to this workflow, it can be done in half the time. Better start with some small sets.
Sorry, I don't like to chat. Have you seen this tutorial video?
You add dependencies by selecting a brick, clicking on the "Dependency"-button and clicking on the bricks the selected brick depends on.
You either have forgotten to set dependencies on some bricks or you have a loop somewhere (example: A needs B, B needs C, C needs A). The test should build as far as it can, which means there needs to be a problem with the bricks which are hidden once it fails. If you cannot find it, you can send me the save file, if you like to.
Their models have not been imported into the game. If you post the missing IDs here (https://itch.io/t/238206/missing-bricks), I will add them as soon as I can. The IDs are automatically saved in a text file in the game's directory, so you can simply copy the content in the thread linked above.
Do the models contain sub models? Each brick needs to be in the main model. Therefore, you need to open it in Stud.io (or another software), select a sub model and click on release in the lower right corner of the viewport. Do this with all sub models and it should work.