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DasMatze

44
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A member registered Aug 01, 2015 · View creator page →

Creator of

Recent community posts

I haven't forgotten about your requests but I don't think there will be updates anytime soon.

Since I am a perfectionist, I always notice aspects that could be improved. I tried to rework some features and messed up the project. If I find the time to work on it I will most likely start again from scratch.

I hope you can understand. Thank you for playing my game!

I checked again how I mapped the keys. As far as I can see have the Vive controllers four buttons on the touchpad. I mapped menu interaction to the top one. Reset position is clicking the pad.

How would you, as a Vive owner, map the keys? These actions need to be mapped to each controller: grabbing, pushing, menu interaction, reset tracking, reset bricks.

The editor doesn't support sub-models. Maybe it contains some. You can open the file in Stud.io, click on a sub model and click the "release"-button at the bottom of the screen. Then save it as an ldr file.

Thank you for reporting this! Does the just published version fix this issue if you run SteamVR before starting The BricksoerienceVR?

V1.1.14

Additional features:

  • Added a filter box which only collides with bricks of a color you selected on it's menu

New content:

  • Added content to match The Bricksperience V 2.2.5
(1 edit)

I added both the bricks and a blacklist feature in V2.2.5. The blacklist.txt is created in the savegame folder once you visit the set selection menu for the first time.

V2.2.5

New features:

  • Added blacklist.txt file to save game folder to hide sets from set selection menu

Additional content:

  • Added 109 new bricks

V1.1.13

New content:

  • Added content to match The Bricksperience V 2.2.4

Added in V2.2.4.

V2.2.4

Additional content:

  • Added 88 new bricks

Those are all minifig parts, right? I decided not to import any minifigs into the game because there are too many print variations and many (or most) of them are only used in a handful of sets. They waste too much space. When they are universally used within the set (like a bike helmet sitting in the window of a bike shop) I consider adding them.

V1.1.12

New content:

  • Added content to match The Bricksperience V 2.2.3
(2 edits)

Added in V2.2.3.

V2.2.3

Additional content:

  • Added 164 new bricks

Changes:

  • Reduced file size of brick icons by 75%
(1 edit)

If your set is big, then yes, it will take a while. It cannot be done automatically but it can be accelerated by using the provided features:

  • Press E or press the "Next brick" button (bottom left corner) to automatically select the next brick which has no dependencies
  • Use the 1 and 2 keys to toggle between the "Select" and "Dependency" mode
  • Toggle on "Smart Cull" (top right corner) to only display the bricks around the selected brick
  • Toggle on "Orbit Mode" (top right corner) to rotate the camera around the selected brick

Once you get used to this workflow, it can be done in half the time. Better start with some small sets.

(1 edit)

Sorry, I don't like to chat. Have you seen this tutorial video?

You add dependencies by selecting a brick, clicking on the "Dependency"-button and clicking on the bricks the selected brick depends on.

(1 edit)

You either have forgotten to set dependencies on some bricks or you have a loop somewhere (example: A needs B, B needs C, C needs A). The test should build as far as it can, which means there needs to be a problem with the bricks which are hidden once it fails. If you cannot find it, you can send me the save file, if you like to.

V1.1.11

New content:

  • Added content to match The Bricksperience V 2.2.2
(1 edit)

Added in V2.2.2.

V2.2.2

Additional content:

  • Added 173 new bricks
(1 edit)

V1.1.10

New content:

  • Added content to match The Bricksperience V 2.2.1

Added in V2.2.1.

V2.2.1

Additional content:

  • Added 82 new bricks
(1 edit)

V2.2.0

New features:

  • Sets need to be bought with Bricksperience Points before being able to build them
  • Settings can be accessed from the pause menu
  • The set list displays icons next to the names to indicate which sets have been bought and which have been built
  • Buttons added to the settings menu to reset different kinds of progress
  • Completing a set for the first time gives two times the amount of Bricksperience Points

Additional content:

  • Added set "7346 - Seaside House (A)"
  • Added set "6624 - Delivery Van"
  • Added 3 new bricks
  • Added Auto Clicker unlockable

Changes:

  • The Bricksperience Menu is now located at the main menu
  • Removed "Dynamic Music" feature
  • The "Difficulty" setting has been replaced by a "Bricksperience Points Reward Multiplier"-slider which goes up to a factor of 5

Bugs fixed:

  • The instructions camera was teleported above the ground upon moving
  • The set in the main menu was already fully built when displaying a set (instead of building) before

V2.1.4

Bugs fixed:

  • Bricks were stuck in the air sometimes
  • Saving an unfinished build got stuck in some cases
  • Scrolling through the inventory backwards ignored the last slot

You are correct. It's fixed now.

You were right! This somehow slipped past me. It's fixed.

V2.1.3

Bugs fixed:

  • Bricks were causing an insane amount of collisions and made the game run slowly or even freeze
(1 edit)

V1.1.9

Additional features:

  • Added reset button to tweaks

Bugs fixed:

  • The controller interaction trigger sphere was visible

V2.1.2

Additional content:

  • Added set "60053 - Race Car"

Bugs fixed:

  • It was impossible to select bricks from below the ground in the editor

What system do you have?

(1 edit)

V1.1.8

Additional features:

  • Added table color options to object tweaks menu
  • Added table distance offset to gameplay settings
  • Timer starts after the first brick has been built

V1.1.7

Bugs fixed:

  • Some bricks had no collision

V2.1.1

Bugs fixed:

  • Some bricks had no collision

V1.1.6

Additional features:

  • Added tweak to disable instructions

New content:

  • Added content to match The Bricksperience V 2.1.0

Bugs fixed:

  • Removed SteamVR implementation because it caused problems

The bricks have been added.

(2 edits)

V2.1.0

New features:

  • All brick models have been improved

Additional content:

  • Added over 200 new bricks

Their models have not been imported into the game. If you post the missing IDs here (https://itch.io/t/238206/missing-bricks), I will add them as soon as I can. The IDs are automatically saved in a text file in the game's directory, so you can simply copy the content in the thread linked above.

Do the models contain sub models? Each brick needs to be in the main model. Therefore, you need to open it in Stud.io (or another software), select a sub model and click on release in the lower right corner of the viewport. Do this with all sub models and it should work.

V1.1.5

Additional features:

  • Added keyboard hotkeys to change tracking and spectator options

Bugs fixed:

  • The spectator screen was black