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Dasher Games

18
Posts
2
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A member registered Jul 09, 2022

Recent community posts

The TIC-80 fantasy console does have an .apk version, but honestly, I don't know if TIC-80 games can be exported to mobile phones like they can be exported to desktops.

I just didn't understood four things: the moral, the two-direction movement, the lack of name for the character, and the reason why the character is using a bikini with a slightly more decent shirt.

Uhh... Apparently @starling doesn't know what is a glitch. Good game, indeed.

Some people actually prefer to use a fantasy console like this for non-commercial projects rather than using a full-fledged game engine like GDevelop, Godot, or that stupid *ssh@le Unity, which isn't even free anymore. But it was a good choice indeed, as Pico-8 is even more limiting, but somehow more popular. By the way, there's a Pico-8 palette in TIC-80, so you could just use that palette (and tag the game both TIC-80 and Pico-8), and there would be a chance your game would be more popular because of the popularity of Pico-8 as the console that doesn't exist.

Is it, like, an actual 3D library or it is just a top-down isometric physics/collision engine like in "The Legend of Zelda: Link's Awakening"?

Uhh... Sorry to say this to you Oddpress, but this game isn't running on a Game Boy or GBA emulator. This game was made on TIC-80, a fantasy console designed for both low-end and high-end PCs. It mimics the limitations of old 1980's home computers and consoles, with some additional perks like scaling, rotations, widescreen a custom cursor, changeable palettes, and primitive 3D. Basically a "high-tech" version of Pico-8. So making a .gbc or .gba rom for this game may be impossible, since it was not desighed as a console game, but rather as a desktop game and a web game for computers with an actual OS. If you want to try this game in a handheld, however, maybe try installing the Linux version on your handheld as a standalone game and configure your key mappings to the buttons on your handheld for a playable experience. I don't know if it works on your handheld though, but my Linux handheld is a PowKiddy Q90, and it somehow supports games to be installed directly on the OS, without depending on Wine emulators or something like that. (It even has some of them installed!) But I know this isn't true to most Linux handhelds.

...and with the blue suit girl being black. As a Latin autistic guy, I like the representativity of non-model people being added to visual media as actual characters with their own personalities and backstories, not just as sh*t@ss jokes that are secretly racism or offenses to LGBTQ+ or people with diseases. But like, she is Asian. How is she supposed to be black? But this is okay, actually it is better than having a bunch of white women in the main cast. As a fantasy story fan, I don't care about genetics, so yeah, nothing too weird, just a tiny detail that makes me question the fiction multiverse.

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Hold up.

Anodyne 1 is completely in 2D.

Anodyne 2 has a 3D overworld, and only the dungeons are in 2D.

But in Anodyne 2, the 2D sections are the people's minds, and the 3D overworld is the actual "real world" (even though the game is self-aware about being just a game).

So this means that... Anodyne 1 is nothing but a... dream?

Well, I think Young really needs his Awakening right now. (get it?)

Basically a Zelda-like dungeon crawler made in TIC-80, but you play as Sans while he's trying to recover your body parts. A mixture of Zelda, Metroid, and Dororo, where the main character is a lower-res Sans. Interesting... (in a good way)

4133

Wait... So is the game... NSFW!? But I saw it on Play Store, and it's still there, and Play Store does not accept this kind of content. Basically one of the main reasons why SeaArt was banned from the Play Store. (it had some NSFW content).

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What if I use these assets for a non-commercial project, but still release it for free on Itch.io? Does it count as commercial, or it's still allowed for me to use these assets? (Sorry if my English is bad, I'm Brazilian. And also son of parents who don't speak correct Portuguese. Beautiful assets by the way.)

Thanks. I'm glad I can still use the tiles, even if it's a really small set of them, it's already enough for my game. :)

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Wait, is the sample archive just a mock-up on how would these assets look like in-game, or is it a more limited version of the tileset itself?

Uhh... Scratch doesn't support multitouch, so to play it on mobile, you will need to use the ScratchGO webapp.

Obviamente. Até porque macacos não sabem escrever.

Bro, it's probably a huge level.

Sorry, but this is not what he/she means. He/she means that it was a commercial failure, since it was released for a Genesis add-on no one cares about.