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COWCAT

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A member registered Aug 20, 2015 · View creator page →

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Hi, I followed the advice of someone in the know who designed the device for iiRcade sideloading. So it "should" be ready but can't help much more.

Thank you!

Hi, good to hear!

Thank you!

Thanks for the interest!

Just seeing this now - no prob, that didn't take much time!

Hello, this is a special version exclusively for the iiRcade machines, it's not designed to play on a phone/tablet as there are no touch controls and there are specific tweaks. Read the paragraph on this in the description.

Maybe there'll be a proper touch screen Android version someday but this would require more work.

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Hi, this one is on purpose, I didn't want players to be pressured into doing it fast, and I didn't want players to accidentally get the "get to the fair in time" because it has heavy consequences and pretty much guarantees you won't get the canonical ending. It's extra content. (by the way, I added this very late into development)

Thanks for the nice words!

Hi, I believe it's a bug introduced by the recent GameMaker update, which fixes the positional audio bug so...better choose the lesser evil.

Hi, positional audio should be fixed in the latest Mac update! (1.3.4)

Nice!

Hi, it's written below the OST: "if you pay $17.99 USD or more"

Hi, no, it's an option. You get both versions.

I just updated the demo version!

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Hi, Yes I will attempt to patch the demo soon too. I was waiting to get feedback and make sure I have a fully stable version before patching all of them. Thanks for the interest!

Thanks

Working on it! It's not perfect (the game becomes unstable if I use the fastest compiler so it will have higher system requirements) but it works.

Merci !

Some devs exploited this to get better review scores.

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Thank you! That's the general consensus ^^

It will be available on itch.io in a few hours!

Hi, coincidence - I asked Steam for keys earlier this morning and just added this info on the page :)

Only difference when using keys to review games on Steam: your review does not count towards the store page score.

Thank you!

Thanks for playing and for the review! :)

Hi, the bundle is supposed to be for the DRM free version, not Steam. But I'll make an exception, send me an email at contact@cowcatgames.com

Hi, thanks! I don't intend to update the demo, I'm focused on the full game. Maybe there'll be a small update to include recent fanarts though.

Sorry, I can only put one version available on GOG, and I'm not going to put an early build. If you want an itch.io key to access the download I can give you one.

Just reach me to contact@cowcatgames.com

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Hmm my version naming for the demo must have been different from the full game. That demo must be old.

EDIT: Yep I checked, that demo is 5 years old.

The current version on itch.io (1.2.1) is the latest one, same on Steam. Do you have an old computer that can't run 64 bit?

EDIT 2: I have retrieved an older 1.0.6 version for Linux which should be more or less the same one as that demo and works with 32 bit Linux. I've uploaded it here.

I'm not aware of such version :p If you mean the latest version on Steam, there's not much difference aside from chapter select.

Hi, yes, but only some time after the full release. I want to make sure I don't have to update many builds at once.

The Prologue should be fully playable via Proton right now though!

Thank you!

Thanks for the advice! The trailer is from one year ago, now I would focus on wishlists indeed. Planning to make a new one soon.

As for successful KS, no real secret I think, just try and do everything possible to get the word out.

Thank you! I found the voice actors through a call for auditions back in 2019.

Thanks, not sure what you mean about ice cream though! ^^'

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Hi, Too short? This is a 3 hours prologue, the full game will be coming out next year. Could be helpful to know what you didn't like about the plot too.

Thanks for the comments

EDIT: Oh I think I get it, you're reviewing the trailer and not the game itself ^^'

Hello, I wasn't aware of such emulator but it appears this is for RPG Maker games, and mine isn't. (it's made with GameMaker)

Good to hear!

Thank you! ^^

Nice, and please do :)

Good idea, I did this and was able to get rid of all warnings EXCEPT for one which is suspicious, l__g4.

According to the code:

if(l__g3.__enumIndex__==5)var l__g4=l__g3.h_d; else continue;

I don't see the point of initialising that local variable and doing nothing with it.

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Hmm alright, no way to ignore the warnings then? I like to keep my syntax errors list empty.

It's strange that it considers functions as variables.

I guess I'll have to comment all these if that's the only solution...