Some people actually prefer to use a fantasy console like this for non-commercial projects rather than using a full-fledged game engine like GDevelop, Godot, or that stupid *ssh@le Unity, which isn't even free anymore. But it was a good choice indeed, as Pico-8 is even more limiting, but somehow more popular. By the way, there's a Pico-8 palette in TIC-80, so you could just use that palette (and tag the game both TIC-80 and Pico-8), and there would be a chance your game would be more popular because of the popularity of Pico-8 as the console that doesn't exist.