Thank you for the kind words and feedback! We choose to use TIC-80 for its 8-bit charm. But that means we have to work around some limitations, one of which is the music and the SFX share the same channel. We'll definitely keep that in mind when we make our next game!
Some people actually prefer to use a fantasy console like this for non-commercial projects rather than using a full-fledged game engine like GDevelop, Godot, or that stupid *ssh@le Unity, which isn't even free anymore. But it was a good choice indeed, as Pico-8 is even more limiting, but somehow more popular. By the way, there's a Pico-8 palette in TIC-80, so you could just use that palette (and tag the game both TIC-80 and Pico-8), and there would be a chance your game would be more popular because of the popularity of Pico-8 as the console that doesn't exist.