I hope those free keys weren't snatched by bots.
Anyway, I'm looking forward to playing this one.
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I was that close to the end, I had to see how it finished! Even if I figured it out much earlier. ;)
Aside from that bug (hopefully it was just my computer having a seizure and not something in the game) it was really good. I certainly enjoyed it.
Most games have a crouch. This game has a crawl, which I appreciate. Although you still make footsteps while crawling. Hmm...
EDIT: I've finished the game now. A couple of bugs and other problems I ran into. First, the framerate drops to a crawl in the greenhouse. But the second problem was actually much bigger. Potential spoilers, but once I got past the server room and to the message terminal before the final console, the one with the floppy disc labeled "Access Codes" next to it on the desk, the game kind of glitched out. The sound stuttered and "hung" for a moment and then returned to normal. However, my screen just stayed frozen. My computer was not locked up. I could alt-tab to my desktop. But in the game I could still push movement keys and the flashlight and I could hear myself walking and clicking the flashlight on and off, but the screen was still frozen at the terminal. Pressing ESC apparently brought up the menu because moving my mouse I could hear the tones of mousing over the menu options, but again the screen still showed the terminal. I had to force close the game and restart and unfortunately it doesn't seem like the game has any support for saves at all so I had to start over again. This bug did not occur the second time through.
I'm having a hard time thinking that you're being anything other than purposefully acting in bad faith here. Your comment is the biggest strawman I have ever heard. Is your name Armstrong? Because that was a huge stretch, friend. Nobody was talking about allowing anyone to change the executable path besides the end user. I just... I can't imagine you didn't understand that. I almost feel bad for explaining it to you as if you didn't get it because I'm sure you did and now I feel like I'm playing into whatever weird little game you're trying to play. I guess Steam and GOG Galaxy are both massive security threats because both of them allow end user customizable executable targets.
Changing the executable target is a ridiculously simple thing to ask for. It's indefensible to not have the option, so your excuse does not fly with me especially since I have more things installed that came with a single installer executable than did not.
In quite a lot of cases what the app "installs" is actually the installation file and nothing more. Meaning launching from the app just runs the game's installer. After I've manually installed it, it would be nice if I could change a setting in the app to point to the actual game executable instead of the installer so that I could actually launch the game from the app instead of having to open the folder each time and manually running it.
That's what most desktop ports of mobile games end up being. The bare minimum effort goes into the port so the developer can make an extra buck.
EDIT: Actually, it runs just fine for me. Maybe try again? They said on Steam that the first version was really bad and then there was an update that fixed it.
EDIT2: It was just updated again today. So yea.
Let me start by saying this game has a lot of things that don't impress me these days. I think pixel art is overused, overdone, and overstayed it's welcome. I don't like codeing related gameplay. Codeing feels too much like work. Now with that out of the way I can say that this game looks beautiful and the codeing aspect is ingenious. Taking things that I'm not impressed by and impressing me with them. That is a sign that this game is something special.
- Please let us reenable Lucky. D:
- Please let us mute that arcade machine... I think my face was stuck with cringe.enabled = true for an hour afterward. It was seriously awful. Yes, that game was a mistake.
- I ran into one bug. When I first get to the arcade, after the dialog is over and I get the task to get a high score nothing happened. I was stuck and could not move. I had to exit to the main menu and then continue. When I got back, I noticed I was in a slightly different spot. The first time I was much further down the screen so I think Frank was placed a little bit out of bounds maybe? Anyway, it was easy enough to clear up by turning it off and on again.
- I didn't find any use of the clipboard outside of the one necessary instance at the end of the demo. Either I wasn't looking hard enough or opportunities were missed.
- Aside of the arcade machine, the voice acting is on point and the overall sound aesthetic is as well. Compliments the visuals perfectly.
I'm definitely wishlisting this on Steam for the full release, but I'd prefer to buy it on itch.
The number of people I watch on Twitch and/or YouTube who either don't read anything or read and immediately forget and also don't pay attention to dialog and then later wonder why they don't know what's going on is disturbingly high.
The game is also very laggy. When you click on something the sound plays, but it takes two or three seconds to do anything. If you click again thinking it didn't work then who knows what will happen because the game will register the second click afterwards.
Also, the "Delete Photo" and "Clear notes from photo" buttons do not work at all.
That second to last jump is the one I'm stuck on. I've tried it several times and I miss by inches. Once, I missed the pipe on the way back down and fell so far that it took 10 minutes to get back. :(
That jump will give me nightmares.
This desktop port suffers a lot. It's still very "moble" in a lot of ways. I just started and already I'm trying to read patient files with my head tilted to the side because they're made for phones and tablets that you can easily rotate. That's not easy to do with my arthritis.
I played through a second time. That time I met him over near the carport and he walked to the stairs and then up them normally. Might have been a one-off bug. I'm not sure, I haven't done a third play, yet.
Day 11 when Callum is behind me after I ring the bell (when Rosalinde drives away) instead of going up the stairs to the house he just... phases through the stairs and the door opens by itself and then closes. He can't be seen inside, either. So yea. He just clipped through everything instead of going up.
Definitely need to be able to hide stuff. I have a ton of fluff that I looked at once and will literally never look at again. That's the nature of a lot of stuff on itch. It's not meant to be something long lasting. A lot of things here are transient and they're meant to be transient. I've also got a metric butt-ton of stuff that I tried because it was free and simply did not like it. I have searched for this and there are topics going back at least a YEAR asking for the option to hide stuff.
Come on, itch. Get on it.
"Government attempts to wrangle the issue bolstered a growing police force and, over many years, the reach of law enforcement grew larger and more aggressive. The general population, simply wanting to feel safe, grew more accepting and the first fully commercially run prison systems took form.
Nearly one hundred years later, in 2290 imprisonment is common place. A blind trust has been placed in the commercial justice system eventually landing every day people in jail for years for even the smallest offenses creating a massive divide between the idea of prisoner and person. Hundreds of commercial prisons and law enforcement companies thrive."
Are we talking about 2290 or 2020?
I'm not sure if the current solution of making everything invisible until I decide to install it at which time it will show up in my library is going to be the permanent solution because being hit with 1700+ items would be a bit overwhelming. But for the time being at least, we can only search the list by title. Going through 1700 items manually is just not a feasible task for most of us. I for one have very little idea of what I've bought so having the ability to search by tag or keyword would be fantastic. This way I can start to get a grasp of what's in this bundle.
I wasn't sure how it would work, but when you start it there is a popup:
I have to get the other volumes installed through the app. I had installed them before having the app. (I don't think it even existed back then.) Anyhow, inside the install folder there is another folder named .itch with a receipt.json in it. It's the only extra thing included when downloading via the itch app, so I'd guess that's where the launcher info is.
I just wanted to let you know in case you were not aware. When launching Peak Bleak Blues in the itch app, the different sims come up in the order of:
So not only are they out of order, numbers 4, 5, and 9 are simply missing and you have to right click and "open in Explorer" (I am on Windows, btw) in order to get to those.