yeah HOF, that's what I said.
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oh... I actually did port it to html5 I forgot. Posting it on a html5 dev forum was how I got one stranger to play it.
I have two versions, one small sized one that resizes itself to work on cell phones with touch control and one full sized one designed for desktops. They were both designed to test the touch screen interface but you can still use the arrow keys to play.
I guess I could embed one of them into itch's html5 system. It is like Orisinal games! You are not the first person to tell me that.
Thanks for the advice! How should we contact you?
I'd like to have my game considered. My friend and I released our game "Picking Flowers"- the relaxing arcade game 3 months ago, but have gotten only one person to play it outside of people I know. I'm not sure what I'm doing wrong. I posted the game to reddit on multiple places, all social media I have, tigsource, itch new releases ect. No luck.
I'd have given up and moved on to other things but my friends have persisted in telling me that this game is really good and I should keep working on getting it out there, and I know they aren't just saying that, my retention rate for people who have played the game is very high with my analytics reporting people still playing the game to this day.
Picking Flowers is a minimalist relaxing arcade game designed to bring you to a state of steady focus and move your thoughts to the present.
Plucking flowers throws petals into the air.
Petals over empty space create holes
Petals over holes fills them.
If you step directly in a hole you will fall.
Grab as many Flowers as you can without falling.
This game only uses the Arrow Keys or D-Pad/Analog stick on controllers.
The controls and graphics were really cool but I found the music unsettling and out of place. It was annoying me how it kept repeating "you are in an orphanage".
I also found the run out of energy mechanic counter intuitive. The best part of this game is the controls and then you punish people for using them and challenge them to use them as little as possible. I'd have a lot more fun playing if I could waggle about and play with the mechanics, then trying to move as little as possible and restarting the room if I do too much.
Copyrights? Please tell me about that. I tried very hard to specially look for old music from old time radio's that wouldn't be copyrighted from old time radio recordings- https://archive.org/details/audio
Yeah I like to do the same thing sweeping to make sure I didn't miss anything. Afterward conversations with the charcters that made it clear the main character was a nervous 8 year old girl who dressed up as a detective and imagined her friend's house as a seedy hotel would have been nice but at the end of the 48 hour jam we just didn't have time to add anything else. Visually at least you got to see stuff like the money was actually napkins and the drooling bouncer was actually a dog.
Thanks again but Its unlikely the team will be working together, we all met up as strangers during the jam and became friends as we made this game together. There was talk of making a second full game called Beehaw Jones ace detective but we never got together to make it.
I'll be posting more games in the future! For now I recommend you try out https://daar.itch.io/streetcar I made with John Mawhorter. Its also 5-10 minutes in length and we made it in only 24 hours. Its a historical reenactment of the trolley car system that used to run through Los Angeles.