I think making it more obvious is probably a good idea but only more playtest and feedback from other players will tell if it really is.
I have poor vision and attention span, so I'm quite biased haha.
The idea is great but I find it way too hard to understand at which depth is a bullet.
Maybe having defferents colors for each level of depth and making the bullets and the character color linked to the depth they are at ? That way, red depth you know to avoid red bullet, green depth you know to avoid green bullets.
Idk, it's just an idea.
The game would benefit a lot from a soundtrack and sound design.
Car sounds, laser sounds, something when you loose.
You could even synch things to dodge with the music, that would be fun. (but a lot more difficult to do)
Eitherway, it a nice game for tryharders.
Never though i'd play a 2nd person shooter ever.
It's a very good idea !
The game is fire but my skills are drenched. I managed to collect 1 "log" but that's it.
It looks if the mobs are killed too early the collectibles are too high to be collected ?
I had to stop moving and focus the mirrored platform to do a decent score because it seems that bhop and shooting is too much for me.
Very well done !
The sound design work really well, I loved the music.
The "anime speed effect" is both funny and good.
I'm quite bad at that kind of game, so i could not test for leveling on a long run, or try the other cars.
I would have loved if the car could take one or two hit before exploding, it would have been easier to test longer run.
The initial car is a bit slow to start, at first I though I was doing something wrong but I quickly understood it was normal.
Very fun game ! Well done !
Hi ! Quite fun game.
Piloting felt fluid and the range of movement possible is very nice.
I could not complete the tutorial unfortunately, got stuck with the dampener prompt, asking to face backward the asteroid. I could not progress further.
The speed of the text was a bit too fast for me, there was a few times I was not able to read everything before it skip to the next dialog.
I skiped the rest of the tutorial and tied my luck.
The amout of enemy seems a bit high right after starting a game. I felt it would have been nice to have waves of enemies and a down time to explore a bit. I managed to gain some items lowering the difficulty, (one shot enemies + damage spreading to other nearby) which made the game a lot easier.
I found the gate, and while it was charging something happened, not sure what, that pushed my ship in one direction. I could not stear away and the boost didn't help.
I had fun, I hope this feedback help !
Interesting and fun game ! Cleared all levels.
I like the pacing, pushing the player to be constantly on the move.
A few things I'd like to point :
Otherwise, the game is well done. I had fun !
Congrats on the submission.
The mech movement feels great, the jump landing sometimes is weird when you fall from small height (like the tower's strairs).
Combat is nice, exept sometimes when enemy shots go through terrain and obstacles.
Nothing frustrating or confusing. Maybe a reminder of the objective somewhere would be nice (power source destroyed 2/4 for exemple)
Looks promising.
Cool and simple game.
For improvement you could put sound effect when hitting a rock.
Gameplay variation could be interesting to keep the player engaged, like different ice cream with different point value (ice cream plate/bowl/bar...), different obstacles (flower pot, brick, piano...) or even power ups to break obstacle for a limited time.
Thank you! Congrats on your submission too!
We're happy you liked the mechanics. Some Things needs to be more clear with them, we will make it a priority.
We will try to find a way give players info about how to interact the environment and how to save progreess, without breaking the immersion too much.
Thanks for you feedback!
My experiance is quite similar to the comment of Dragon's Isle Software. Once I found a stategy that worked (roots in 4 corner, then tower to protecte each, later expand north and south as it doesn't attract foe) it became easy to repeat the same strat for other levels. I think randomising the spawn direction of the enemies could push players to try new strategies. When a arrived to the tile cornor lvls, I stared to have performance issue (too many enemies) so I did not managed to test further.
For UI/UX, I had some trouble reading the font. Sometime the droid became unselected and it took some time to realise why I could not move.
I hope this feedback will be usefull. Good luck for the rest of the developement !
The Executable now works !
I love the visuals, simple and pretty. The walking and combat animation is smooth.
Picking the last coin was a bit complicated as we dont have a pointer to know exactly where we are looking at.
Maybe a pickup area would be easier? (like you pick one coin and it pick all items in a small radius)
Looks nice so far !
Thank you for all your feedback and compliments!
***spoiler warning*** for those reading the comments before playing.
If you romance Wendy (and if she offers help to search for bernard) and follow the signal in mission 5, You can ask about your colleagues and make a plan to get Wendy out (in their near future) and try to recruit her. Will she accept ? I think she's empathetic enough to be convinced.
=)
Really cool game. I love the severance setting.
Sprites are awesome, so is the music. Minigames and battles are very nice. It's so polished, I need to really nit-pick to find something to criticize. Sometime you can do crit attacks a little bit after the limit trigger (which make it a little bit easier, so not really a problem). In the corridors, when you turn back while standing on an item (box or ally) it stays on the screen, despite not looking at it.
Anyway, it's very impressive.
"there were no “complete day” button and instead a new machine appear." Had the same issue. I think it appeared after I purchased the automatic valve sabotage. The wire task became impossible to be green, only yellow or red. Since the valve doesn't seem to be implemented I think the issue is there, probably.
I started over and never bought the valve auto-sabotage and could bankrupt the company without issue.
Very fun game !
The platforming work well and the sprites are nice !
When losing or finishing the game, it's a bit harsh that you only have the option to quit. A start over would be nice.
A few gameplay ideas that poped when playing : walking in polluted making you spread pollution/unable to catch insects (you have to clean yourself in fresh water). A way to clean pollution, making the platforming more difficult (heavier with a garbage bag in your pockets for exemple) but rewarding you with new insects/plants.
ANNOYING BUG ! Do not clic on the coffee machine after mission 5 if you arrive late ! The game will freeze.
Either save at the start of Mission 5 and try not to be late or clic directly on the door to go in the meeting!
(Corporate greed trying to make you respect ridiculous quotat again....)
We're very sorry about that. T-T
Very nice story and message.
The gameplay is ambitious and works well. I struggled a bit to understand that I had to do an addition for the meat numbers, that part could be made more clear. The stealth/avoid Rogers phase works well. Jumping on the platforme was a bit complicated, I had to try like 6 time; I think it would be better if the platform lowered more. I'm glad about the translation update, it was not quite synchronized with the voice over after a while, but that did not prevent me from understanding the story.
Well done!