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(+1)

The idea is great but I find it way too hard to understand at which depth is a bullet.


Maybe having defferents colors for each level of depth and making the bullets and the character color linked to the depth they are at ? That way, red depth you know to avoid red bullet, green depth you know to avoid green bullets.
Idk, it's just an idea.

The game would benefit a lot from a soundtrack and sound design.
Car sounds, laser sounds, something when you loose.
You could even synch things to dodge with the music, that would be fun. (but a lot more difficult to do)

Eitherway, it a nice game for tryharders. 

Thanks for the advice. I'm trying this out, but do you think I should make it even more obvious?

(+1)

I think making it more obvious is probably a good idea but only more playtest and feedback from other players will tell if it really is.

I have poor vision and attention span, so I'm quite biased haha.