The idea is great but I find it way too hard to understand at which depth is a bullet.
Maybe having defferents colors for each level of depth and making the bullets and the character color linked to the depth they are at ? That way, red depth you know to avoid red bullet, green depth you know to avoid green bullets.
Idk, it's just an idea.
The game would benefit a lot from a soundtrack and sound design.
Car sounds, laser sounds, something when you loose.
You could even synch things to dodge with the music, that would be fun. (but a lot more difficult to do)
Eitherway, it a nice game for tryharders.
I'm trying this out, but do you think I should make it even more obvious?