Interesting and fun game ! Cleared all levels.
I like the pacing, pushing the player to be constantly on the move.
A few things I'd like to point :
- It would be nice to have a little introduction of the game on his Itch.io page
- On level 4 you have to get a key by doing a somewhat advanced mechanic (jumping from a colapsing rock then dashing back ). It feels a bit too dificult for something this early in the game. And if you fail you have to start over the lvl because the platform does not come back.
- On level 19 if you fall on the second half of the level, you can't climb back up. If you take the respawn flag and have not collected all the relics/key, you are softlock until you start over the level.
- When you get to 0 energy you are "spotted". At first I was not paying attention and though it was a bug and guards spotted me from afar. I would change it by either not loosing but preventig the player from moving until the energy bar is completely restored (maybe slowing the speed at which the energy is restored for that specific interaction) letting time for the guards to spot the player or by changing the game over screen to something else, "you ran out of energy" for exemple .
- Maybe also having something like a sound cue to tell the player they are running low on energy ? idk
- The sound design is cool, except the slide on ice. Sounds like my groupchat when someone have an open microphone with gain to the max. I would put something more akin an ice skate slashing.
Otherwise, the game is well done. I had fun !
Congrats on the submission.