The art style really pulled me in to try this game and I'm glad it did, I loved using the different spells to try to do the most damage before I get killed. I only wished during the rapid fire spell it made sound with the pop ups spawned as well, other than that the game is wonderfully polished well done!
Crabshack
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The speed definitely needs some tuning, even though I got used to it and really liked it in the end, it does make a difficult point of entry. But man I cannot stress how much I love the artwork for this game. Absolutely incredible. The style is amazing. And the little tutorial level to the left is so genius that I actually thought it was the game for a while, but it got me used to the controls and then I was off to the races! Great work.
The artwork for this game is awesome and I really enjoyed the clever use of screen blur as a mechanic. At some points I felt like getting "hammered" was less of a choice and more of an inevitability as I would accidentally pick them up and get more and more drunk lol, I don't think that's necessarily a bad thing though, great stuff!
Absolutely genius. I think the game could do with a little bit more balancing, but man the concept is strong. I had a blast with this one. I think with some quality of life features (being able to move multiple tiles at a time) this could be a great full-release title. Very impressive for a solo developer.
While I think the art and UI direction are a bit less "inspired by" and more directly taken from Balatro, the gameplay is entirely it's own and it's a ton of fun. It's well polished and totally scratches that strategy deckbuilder itch that I love so much. I think with an art overhaul you could release this on Steam with real success!