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Crabshack

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A member registered Mar 09, 2022 · View creator page →

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The art style really pulled me in to try this game and I'm glad it did, I loved using the different spells to try to do the most damage before I get killed. I only wished during the rapid fire spell it made sound with the pop ups spawned as well, other than that the game is wonderfully polished well done!

I was kinda confused when I first started to play and wish their was a visual tutorial to learn how to use the different machines. Once I understood I had a really fun time playing it and enjoyed the adrenaline rush it gave me to try to maximize my cookie profits!

Thanks for the feedback! The getting suck on walls thing was a bug that we've already fixed actually, we just need to update the releases. Also we agree with you on the short shots. Glad you enjoyed it!

The speed definitely needs some tuning, even though I got used to it and really liked it in the end, it does make a difficult point of entry. But man I cannot stress how much I love the artwork for this game. Absolutely incredible. The style is amazing. And the little tutorial level to the left is so genius that I actually thought it was the game for a while, but it got me used to the controls and then I was off to the races! Great work.

First autobattler of the jam and it's pretty good! The quacking SFX are so fun and the gameplay was fun, I had a couple times where it was pirate v pirate and they danced around each other for a while before attacking lol. Good work.

Discovered that you can raid the suitcase repeatedly by going to the table and coming back 😈
Otherwise, cute concept! The gameplay was enjoyable.

I felt that the game-feel was a little lacking and I had a hard time understanding what was going on in the first few minutes, but it was pretty good. I do really appreciate the sprite work!

A bit difficult to get started with but I wished there was more when I was done. The pixel art is super well done!

Such a good gameplay experience, both the art and sound really tie the whole thing together. Was really shocked to see a well thought out skill tree too. 

Claw machine game is such a good concept and the artwork was extremely charming, loved the color choices!

The artwork for this game is awesome and I really enjoyed the clever use of screen blur as a mechanic. At some points I felt like getting "hammered" was less of a choice and more of an inevitability as I would accidentally pick them up and get more and more drunk lol, I don't think that's necessarily a bad thing though, great stuff!

Definitely wanted a volume control and some more levels, but the artwork is stellar and I had fun with what was there!

I had a really hard time figuring out how to play, but the artwork is awesome.

Absolutely genius. I think the game could do with a little bit more balancing, but man the concept is strong. I had a blast with this one. I think with some quality of life features (being able to move multiple tiles at a time) this could be a great full-release title. Very impressive for a solo developer.

I thought this was going to be a top-down shooter when I loaded in but was pleasantly surprised with a treasure collector. Scratches the same itch as Motherlode, nice work!

Fits the jam theme so well, the risk was palpable when I had 10k+ and not standing. I think there would be some benefit to having slightly more complex levels and the ability to see the goals below you before dropping, especially in the first playthrough without power-ups, but still very fun!

We were already talking about how we could expand on the game post jam, we felt like we could get a lot more mileage out of the idea and even expand on it in interesting ways. Thank you so much for the comment!

Nope, I made all the levels inside of Blender!

Wow! So the background I assume is a set of images or gifs? I assumed it was a shader, very useful info, thanks!

I cannot understate how much I appreciate the color ordered dithering. I have so many questions about how the art for this game was developed, so needless to say, I loved it! Text based adventures are great and often under-represented. Amazing work.

I felt like there was a bit too much exposition at the beginning, but once you get into the gameplay it's a real treat! I can feel the VA-11 Hall-A inspiration, but you guys did your own thing with it. Awesome work.

I'm not sure the constant removal of light contributes too much to the gameplay experience, but I still had fun with it and I think the whole art direction is such a clever use of the Godot bot!

Absolutely amazing, the game spooked me far sooner than I had imagined. I love the management and constant imminent threat, and interacting through the computer with the looming threat really captures something special. 

The art and music are so awesome, especially the color choices. I love light hearted ghost hunting as a concept and I think you nailed that!

The tight/close-quarters level design makes this game stand out from a lot of top-down shooters I've played recently. Being able to use the walls to my advantage was fun and I think it was a fantastic design decision. Nice job!

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While I think the art and UI direction are a bit less "inspired by" and more directly taken from Balatro, the gameplay is entirely it's own and it's a ton of fun. It's well polished and totally scratches that strategy deckbuilder itch that I love so much. I think with an art overhaul you could release this on Steam with real success!

So simple yet so much fun, a masterclass on how to do a lot with a little, this is probably the most actively engaging submission I've played so far. Amazing work!

The visuals are so great, I immediately noticed and appreciated the procedural animation of the spider, and the audio really compliments the art. The gameplay takes some getting used to, but I had fun overall!

I'm a sucker for 3D platformers, and I thought it was awesome! It definitely takes a little time to get used to the controls, but once I got used to it I had a lot of fun, great work.

The lag might be a browser issue, I would recommend downloading the windows version, but I'm glad you enjoyed it!

The level design is so well done, I think the only criticism I could have is that I never had the enemies you can jump on respawn so I could try a jump again, but truthfully that's a nitpick. The art and sound direction are both fantastic, awesome job.

I had a bit of trouble trying to find the "sweet spot" to dip, but I think you nailed the theme really well and I loved the music!

That may be due to entering or exiting the "shot-cam" by pressing C, if it wasn't then we'll look into it. Thanks for the comment!

The style feels so reminiscent of Limbo while still feeling like it's own. The gameplay in general was fun, and I loved that I had a bunch of "aha!" moments while playing, I never felt like I was being railroaded, I got to discover better ways to succeed on my own. Awesome work!

The artwork and atmosphere of the game is incredible. The game itself confused me, and I got stuck in dialogue boxes which caused quite a few restarts. Overall, I really liked the idea and it matches the theme well!

The instructions are a bit confusing and the game is actually pretty difficult, but the core concept is amazing and the artwork is well executed!

Really cute, I absolutely love the artwork, and the dialogue gave me a few chuckles. Great work!

The gameplay is pretty hard, I had a difficult time figuring out how not to die to my opponent. The idea is pretty good, and the artwork is awesome!

Overall a great concept, I got a bit confused on stage 6 and figuring out the rules, it was hard to discern whether the rule had to do with direction or what was stepped on. Still great!