If you want to use SpriteMancer on macOS, I eventually got it to work using Crossover (which means it would work with Wine). I purchased it on Steam, and there is a corrupt file somewhere in there, but my knowledge of Windows is now less than that of macOS. So, I downloaded the demo from Itchy.io, and it worked. I copied the licensed exe file into the demo and updated the resources. I then placed this folder into a working directory on my Mac. Using CrossOver, I created a shortcut using the Run Command option. Now it still had the following error, but it ran:
win32 function failed: HRESULT: 0x80070057 Call: GR_D3D_Device
This told me it had to do with the graphics card. Through experimentation, I found changing the bottle's graphics to GXVK solved the error. If not, then Wine3D will solve it.
Hope this assists.
Craig
craig.kerwin
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A member registered Dec 12, 2021
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Hey Tydorius ... thanks so much for this tool. It works just as expected ... but I have adjusted it so that it will create the TSCN file with the following structure:
Node3D (Name of original FBX file)
|- MeshInstance3D (as per your script)
|- StaticBody3D
|- CollisionShape3D (as ConcavePolygon so it is shrink-wrapped)
Then it saves the TSCN file. I didn't have your email address to send it to you.
Craig