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craig.kerwin

7
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A member registered Dec 12, 2021

Recent community posts

If you want to use SpriteMancer on macOS, I eventually got it to work using Crossover (which means it would work with Wine). I purchased it on Steam, and there is a corrupt file somewhere in there, but my knowledge of Windows is now less than that of macOS. So, I downloaded the demo from Itchy.io, and it worked. I copied the licensed exe file into the demo and updated the resources. I then placed this folder into a working directory on my Mac. Using CrossOver, I created a shortcut using the Run Command option. Now it still had the following error, but it ran:

win32 function failed: HRESULT: 0x80070057 Call: GR_D3D_Device

This told me it had to do with the graphics card. Through experimentation, I found changing the bottle's graphics to GXVK solved the error. If not, then Wine3D will solve it.

Hope this assists.
Craig

I'm trying to use Spritemancer on MacOS on an Apple Silicon M3. get the same error, whether running on Parallels (Windows 11), or CrossOver using Windows 10.

Hi did you ever find a fix? I'm getting the same error on Parallels running Windows 11. have tried administrator mode and compatability for other windows and no luck

Hey Tydorius ... thanks so much for this tool. It works just as expected ... but I have adjusted it so that it will create the TSCN file with the following structure:

Node3D (Name of original FBX file)
   |- MeshInstance3D (as per your script)
          |- StaticBody3D
                |- CollisionShape3D (as ConcavePolygon so it is shrink-wrapped)

Then it saves the TSCN file. I didn't have your email address to send it to you.

Craig

the boy and girl mega packs are great. I have purchased them along with Men and Women. Any chance the Boy/Girl packs can get climb?

Hey Robert


All of your artwork is just brilliant! I would encourage anyone investigating learning the ropes to making a game use your assets! Just fabulous! Also appreciate the range of freebies as well.


CK

Can you export it for macOS?