If you want to use SpriteMancer on macOS, I eventually got it to work using Crossover (which means it would work with Wine). I purchased it on Steam, and there is a corrupt file somewhere in there, but my knowledge of Windows is now less than that of macOS. So, I downloaded the demo from Itchy.io, and it worked. I copied the licensed exe file into the demo and updated the resources. I then placed this folder into a working directory on my Mac. Using CrossOver, I created a shortcut using the Run Command option. Now it still had the following error, but it ran:
win32 function failed: HRESULT: 0x80070057 Call: GR_D3D_Device
This told me it had to do with the graphics card. Through experimentation, I found changing the bottle's graphics to GXVK solved the error. If not, then Wine3D will solve it.
Hope this assists.
Craig
