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cannot use this paid plugin at all on MacOS .net Godot ... tried 4.6.1 then dropped back to 4.1 ... same error:

Unable to load add-on script from path: 'res://addons/assetplacer/AssetPlacerPlugin.cs

It would be nice to think a paid plugin worked.

Make sure you followed the installation steps carefully, especially the "build" part (https://cookiebadger.github.io/assetplacer-docs/installation.html). Notice the small build button next to the play button in Godot 4.2+.

If this does not help, remove the addon, but also remove the "mono" folder inside the ".godot" folder in your projects root directory. Then, add plugin again and build. It should work now.

Otherwise, try the plugin in a new project, to see if the issue is related to the project you are adding it to, and let me know your findings.

(1 edit)

Hi

I have followed the instructions outlined explicitly and the plugin will not run. I am using Godot 4.61 but to use this plugin I have Godot Mono 4.6.1 (though also tried with earlier versions).

I downloaded the purchased versions and tried by AssetPlacer for Godot 4.x and AssetPlacer 1.41. Both versions, in a brand new project, give this response:

Unable to load addon script from path: 'res://addons/assetplacer/AssetPlacerPlugin.cs'. This might be due to a code error in that script. Disabling the addon at 'res://addons/assetplacer/plugin.cfg' to prevent further errors.

Frustrating as I don't want to try and set up all my resources in Blender or AssetForge. Would rather work directly in Godot with your plugin.

Just an addition: .NET 6 is no longer support. The only .NET available for ARM 64 architure on the Mac is .NET 10. Outlined here:

https://learn.microsoft.com/en-us/dotnet/core/install/macos