Hi
I have followed the instructions outlined explicitly and the plugin will not run. I am using Godot 4.61 but to use this plugin I have Godot Mono 4.6.1 (though also tried with earlier versions).
I downloaded the purchased versions and tried by AssetPlacer for Godot 4.x and AssetPlacer 1.41. Both versions, in a brand new project, give this response:
Unable to load addon script from path: 'res://addons/assetplacer/AssetPlacerPlugin.cs'. This might be due to a code error in that script. Disabling the addon at 'res://addons/assetplacer/plugin.cfg' to prevent further errors.
Frustrating as I don't want to try and set up all my resources in Blender or AssetForge. Would rather work directly in Godot with your plugin.
Just an addition: .NET 6 is no longer support. The only .NET available for ARM 64 architure on the Mac is .NET 10. Outlined here: