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(1 edit)

Hi

I have followed the instructions outlined explicitly and the plugin will not run. I am using Godot 4.61 but to use this plugin I have Godot Mono 4.6.1 (though also tried with earlier versions).

I downloaded the purchased versions and tried by AssetPlacer for Godot 4.x and AssetPlacer 1.41. Both versions, in a brand new project, give this response:

Unable to load addon script from path: 'res://addons/assetplacer/AssetPlacerPlugin.cs'. This might be due to a code error in that script. Disabling the addon at 'res://addons/assetplacer/plugin.cfg' to prevent further errors.

Frustrating as I don't want to try and set up all my resources in Blender or AssetForge. Would rather work directly in Godot with your plugin.

Just an addition: .NET 6 is no longer support. The only .NET available for ARM 64 architure on the Mac is .NET 10. Outlined here:

https://learn.microsoft.com/en-us/dotnet/core/install/macos