lol nice! This makes me think I should add a "vertical speed" line to the debrief
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This game looks phenomenal. Bravo! I'm making flight sims with what feels like similar design sensibilities. I would love to pick your brain on open world sim development in Unity sometime. I assume we are working through some similar technical issues :)
Thanks! I was more referring to the physical scale of the objects when I import them into Unity - They seem to be physically scaled about an order of magnitude differently. Is that a real thing?