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Jon Coughlin

A member registered Mar 01, 2015 · View creator page →

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lol that's very kind. I'm hoping for at least weekly updates with improvements like better gauges, art, and damage model. I am hoping to keep the scope focused enough that tiny improvements make a big difference to the experience. 

This is one of my favorite games of the year

adorable :)

lol Team A dropped down to 2 members 20% through, but Team B seemed too dumb to fill their pot. Fun little sim :)

Yay!!! I will check out the video :D

lol I loved it

I am SO happy you made this game

great game :) I am awful but I enjoyed my time

This is so well executed. Bravo!

wow, this is a very good game!

great little game :)

Wonderful game :) Great blendo influence. You could extend this to something impressive

I am shocked at the elegance and depth of this game. I wish I had played it before today :)

I started a team-building thread for my project here: Team Thread at Idle Thumbs Forums

I really want to make a comedy FPE and I hope I can find a few people to partner with :)

Anything I make will be in Unity and will end up something like this: The Eyes of Cheatin Hitman

I can't wait for this!


Thanks! I was more referring to the physical scale of the objects when I import them into Unity - They seem to be physically scaled about an order of magnitude differently. Is that a real thing?

hehehe this game is a work of fiction. any resemblance to pizza places, real or imagined, is purely coincidence

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Here is a gif of a pizza launcher I made with Asset Forge :)

pizza launcher gif

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My pizza store! LoL I'll add a gif of gameplay as soon as I have it functioning in Unity :D

Right now, if I export as FBX and import with Unity, the models are an order of magnitude larger than when I export as OBJ. Is this intended?

lol thank you! It's still so broken. You reminded me that I've gotta fix a ton of bugs :)

This is fantastic! Great style, great audio - kept me interested and nervous and laughing. Well done!

lol, the ending is spectacular, and it lasts exactly as long as it should. Great job, fun concept!

baddie boys everywhere. Excellent aesthetic, I can't believe you got all of those assets rendered properly in 2 weeks. Great job :)

Ha! This felt very Blendo Games. I loved it :)

ha hahahaha hahaha! Great job, I chucked the whole time I played :)

I just posted our last major update!!! The new build includes

  • Short outro
  • Full credits with song

The new build includes

  • Mac version
  • Aspect ratio restriction to 5:4
  • Application quits when it's supposed to
  • Ghosts spawn in random locations (Boo!)

I fixed some of those first bugs - play it, woot!

Check the game page for instructions. This first build is broken, but I'll be back in a couple days to fix the bugs. Yay Wizard Jam!!!!!

This is incredible! Awesome submission - I'm amazed you pulled that off in just 2 weeks :)

Very cool! Thanks for the kind words on my game :) I love that you added music.

Some feedback, I couldn't always tell which character was speaking, but it wasn't very distracting.

Fun submission!

Another great game! You've got a knack for simple, fast gameplay

Clearly DS inspired. Great job. I'm sad I didn't play it until now. Your kids did a great job with the art :D Croc Boss!!!!!

hahaha, that's very kind of you :) lol, if you found the hipster clown then you really dug deep.

great job - I laughed very hard at this game :)

This is a beautiful game :)

lol - it was great, like a round of Love Letter :) Great job!!!

I just loaded it up. I haven't even completed any actions yet and I'm smitten. What style and creativity! Great job, regardless of how it plays, lol! I'll check back in once I'm done.