Obrigado meu amigo, em breve teremos o Demo na Steam, estamos esperando a aprovação da loja
Cloud5 Game Studio
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Hi Guys, now you can Download and Test or first Alpha of our new game: Redneck Joe Vs The Swamp Zombies. Please, download, play and give-us a review.
https://cloud5.itch.io/redneck-joe-vs-the-swamp-zombies-alpha
Hi Guys, now you can Download and Test or first Alpha of our new game: Redneck Joe Vs The Swamp Zombies. Please, download, play and give-us a review.
https://cloud5.itch.io/redneck-joe-vs-the-swamp-zombies-alpha
https://cloud5.itch.io/redneck-joe-vs-the-swamp-zombies
Hi guys
I'm developing this game, and I plan to release it on Steam.
I need your help, could you play and give me feedback on what you think?
Many things will be added like:
- Skins for Joe;
- More zombie styles;
- Boss Zombies every three waves of attack;
- More weapons (will be an upgrade depending on public acceptance);
- Larger level, with more details like houses, cars, streets, shops, and other elements like trash cans, phone booths, etc.
- It would be very helpful if you could give this feedback.
- Highest number of zombies killed per match
- Ranking by highest total number of dead zombies
- Ranking by highest player deaths
- Highest attack wave rating
Thanks in advance.
Peterson Santos
Cloud5 Studios
It is a powerful and complete package containing a total of 20 enemy AI mechanics to be used in your games created with Construct, and which can also be studied to be played in the game engine of your choice.
https://cloud5.itch.io/super-enemies-engine
- Angry Pig
- Patrol when player is near
- When hit by the player, he runs angrily across the scene
- Bat
- Fly to attack the player when he is close
- Return to your place when the player walks away
- Bee
- They fly across the scene and shoot stingers when the player walks under them
- Bule Bird
- Fly from side to side across the scene
- Chameleon
- Patrol when the player is close, when it gets closer, attacks the player with its tongue
- Chicken
- Chases the player through the scenario
- Duck
- Jumping across the scene
- Fat Bird
- It stays flying in its place, but when the player approaches, it throws itself on top of it
- When the player approaches, it throws itself on top of it
- Ghost
- Walk through the scene fading and appearing
- Can only be hit when visible
- Mushroom
- Walk through the scene from side to side
- PinkBunny
- It runs across the stage, pausing when it hits the Stop object, and jumps to reach platforms when it hits the Jump object[/li
- Plant
- Similar to the Plants Vs Zombies plant, it attacks the player by spitting seed projectiles when the player is close
- Radish
- It flies from side to side across the scene, when hit it loses its leaves and falls to the ground
- When he's on the ground, he walks back and forth across the scene
- Rino
- When the player approaches, he runs towards him
- Rock
- alk through the scene
- When hit by the player, it breaks into two parts that
- In turn, split into two more parts each when hit by the player.
- Skull
- Fly through the level, alternating in anger and calm as it crashes into walls
- Can only be defeated when hit while calm[/li
- Slime
- Sliding across the scene, leaving a trail of poison along the way
- Snail
- Crawls across the scene, how much hit it leaves its hull, which, when hit, runs sprinting across the scene
- Spike Turtle
- Thorny turtle that shows and hides its thorns in an interval of time
- Trunk
- They walk around the scene, when the player approaches, they shoot seeds in their direction
Bonus
- Enemy Death Mechanics
- Player Wall Jump Mechanics
- Checkpoint mechanics with particles
- Music and SFX
The Super Enemies Engine Vol.1 uses the asset created by PixelFrog (CC0). The musics used are by Eric Skiff: ericskiff.com/music/
It is a powerful and complete package containing a total of 20 enemy AI mechanics to be used in your games created with Construct, and which can also be studied to be played in the game engine of your choice.
https://cloud5.itch.io/super-enemies-engine
- Angry Pig
- Patrol when player is near
- When hit by the player, he runs angrily across the scene
- Bat
- Fly to attack the player when he is close
- Return to your place when the player walks away
- Bee
- They fly across the scene and shoot stingers when the player walks under them
- Bule Bird
- Fly from side to side across the scene
- Chameleon
- Patrol when the player is close, when it gets closer, attacks the player with its tongue
- Chicken
- Chases the player through the scenario
- Duck
- Jumping across the scene
- Fat Bird
- It stays flying in its place, but when the player approaches, it throws itself on top of it
- When the player approaches, it throws itself on top of it
- Ghost
- Walk through the scene fading and appearing
- Can only be hit when visible
- Mushroom
- Walk through the scene from side to side
- PinkBunny
- It runs across the stage, pausing when it hits the Stop object, and jumps to reach platforms when it hits the Jump object[/li
- Plant
- Similar to the Plants Vs Zombies plant, it attacks the player by spitting seed projectiles when the player is close
- Radish
- It flies from side to side across the scene, when hit it loses its leaves and falls to the ground
- When he's on the ground, he walks back and forth across the scene
- Rino
- When the player approaches, he runs towards him
- Rock
- alk through the scene
- When hit by the player, it breaks into two parts that
- In turn, split into two more parts each when hit by the player.
- Skull
- Fly through the level, alternating in anger and calm as it crashes into walls
- Can only be defeated when hit while calm[/li
- Slime
- Sliding across the scene, leaving a trail of poison along the way
- Snail
- Crawls across the scene, how much hit it leaves its hull, which, when hit, runs sprinting across the scene
- Spike Turtle
- Thorny turtle that shows and hides its thorns in an interval of time
- Trunk
- They walk around the scene, when the player approaches, they shoot seeds in their direction
Bonus
- Enemy Death Mechanics
- Player Wall Jump Mechanics
- Checkpoint mechanics with particles
- Music and SFX
The Super Enemies Engine Vol.1 uses the asset created by PixelFrog (CC0). The musics used are by Eric Skiff: ericskiff.com/music/
It is a powerful and complete package containing a total of 20 enemy AI mechanics to be used in your games created with Construct, and which can also be studied to be played in the game engine of your choice.
https://cloud5.itch.io/super-enemies-engine
- Angry Pig
- Patrol when player is near
- When hit by the player, he runs angrily across the scene
- Bat
- Fly to attack the player when he is close
- Return to your place when the player walks away
- Bee
- They fly across the scene and shoot stingers when the player walks under them
- Bule Bird
- Fly from side to side across the scene
- Chameleon
- Patrol when the player is close, when it gets closer, attacks the player with its tongue
- Chicken
- Chases the player through the scenario
- Duck
- Jumping across the scene
- Fat Bird
- It stays flying in its place, but when the player approaches, it throws itself on top of it
- When the player approaches, it throws itself on top of it
- Ghost
- Walk through the scene fading and appearing
- Can only be hit when visible
- Mushroom
- Walk through the scene from side to side
- PinkBunny
- It runs across the stage, pausing when it hits the Stop object, and jumps to reach platforms when it hits the Jump object[/li
- Plant
- Similar to the Plants Vs Zombies plant, it attacks the player by spitting seed projectiles when the player is close
- Radish
- It flies from side to side across the scene, when hit it loses its leaves and falls to the ground
- When he's on the ground, he walks back and forth across the scene
- Rino
- When the player approaches, he runs towards him
- Rock
- alk through the scene
- When hit by the player, it breaks into two parts that
- In turn, split into two more parts each when hit by the player.
- Skull
- Fly through the level, alternating in anger and calm as it crashes into walls
- Can only be defeated when hit while calm[/li
- Slime
- Sliding across the scene, leaving a trail of poison along the way
- Snail
- Crawls across the scene, how much hit it leaves its hull, which, when hit, runs sprinting across the scene
- Spike Turtle
- Thorny turtle that shows and hides its thorns in an interval of time
- Trunk
- They walk around the scene, when the player approaches, they shoot seeds in their direction
Bonus
- Enemy Death Mechanics
- Player Wall Jump Mechanics
- Checkpoint mechanics with particles
- Music and SFX
The Super Enemies Engine Vol.1 uses the asset created by PixelFrog (CC0). The musics used are by Eric Skiff: ericskiff.com/music/
It is a powerful and complete package containing a total of 20 enemy AI mechanics to be used in your games created with Construct, and which can also be studied to be played in the game engine of your choice.
https://cloud5.itch.io/super-enemies-engine
- Angry Pig
- Patrol when player is near
- When hit by the player, he runs angrily across the scene
- Bat
- Fly to attack the player when he is close
- Return to your place when the player walks away
- Bee
- They fly across the scene and shoot stingers when the player walks under them
- Bule Bird
- Fly from side to side across the scene
- Chameleon
- Patrol when the player is close, when it gets closer, attacks the player with its tongue
- Chicken
- Chases the player through the scenario
- Duck
- Jumping across the scene
- Fat Bird
- It stays flying in its place, but when the player approaches, it throws itself on top of it
- When the player approaches, it throws itself on top of it
- Ghost
- Walk through the scene fading and appearing
- Can only be hit when visible
- Mushroom
- Walk through the scene from side to side
- PinkBunny
- It runs across the stage, pausing when it hits the Stop object, and jumps to reach platforms when it hits the Jump object[/li
- Plant
- Similar to the Plants Vs Zombies plant, it attacks the player by spitting seed projectiles when the player is close
- Radish
- It flies from side to side across the scene, when hit it loses its leaves and falls to the ground
- When he's on the ground, he walks back and forth across the scene
- Rino
- When the player approaches, he runs towards him
- Rock
- alk through the scene
- When hit by the player, it breaks into two parts that
- In turn, split into two more parts each when hit by the player.
- Skull
- Fly through the level, alternating in anger and calm as it crashes into walls
- Can only be defeated when hit while calm[/li
- Slime
- Sliding across the scene, leaving a trail of poison along the way
- Snail
- Crawls across the scene, how much hit it leaves its hull, which, when hit, runs sprinting across the scene
- Spike Turtle
- Thorny turtle that shows and hides its thorns in an interval of time
- Trunk
- They walk around the scene, when the player approaches, they shoot seeds in their direction
Bonus
- Enemy Death Mechanics
- Player Wall Jump Mechanics
- Checkpoint mechanics with particles
- Music and SFX
The Super Enemies Engine Vol.1 uses the asset created by PixelFrog (CC0). The musics used are by Eric Skiff: ericskiff.com/music/
Hello Dark Dimension, I read and liked your feedback a lot, we are already creating a new trailer for the game, and we will take your suggestions into consideration, I really liked the tips you gave about the screens, especially regarding the Menus screens. , thank you so much for taking the time to give us this feedback.
This is our second game (view the first name named "Blockwars" in our profile).
In this game, joe, a redneck named Joe fights to survive against various zombies waves. The game will have 5 big stages, in 5 diferent scenarios.
Comming, i will release a Demo or Alpha free for download and play. Plase share our work.