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Cloud5 Game Studio

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A member registered Sep 24, 2018 · View creator page →

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Obrigado meu amigo, em breve teremos o Demo na Steam, estamos esperando a aprovação da loja

Hi Guys, now you can Download and Test or first Alpha of our new game: Redneck Joe Vs The Swamp Zombies. Please, download, play and give-us a review.
https://cloud5.itch.io/redneck-joe-vs-the-swamp-zombies-alpha

Hi Guys, now you can Download and Test or first Alpha of our new game: Redneck Joe Vs The Swamp Zombies. Please, download, play and give-us a review.
https://cloud5.itch.io/redneck-joe-vs-the-swamp-zombies-alpha

https://cloud5.itch.io/redneck-joe-vs-the-swamp-zombies

Hi guys

I'm developing this game, and I plan to release it on Steam.

I need your help, could you play and give me feedback on what you think?

Many things will be added like:

  • Skins for Joe;
  • More zombie styles;
  • Boss Zombies every three waves of attack;
  • More weapons (will be an upgrade depending on public acceptance);
  • Larger level, with more details like houses, cars, streets, shops, and other elements like trash cans, phone booths, etc.
  • It would be very helpful if you could give this feedback.
  • Highest number of zombies killed per match
  • Ranking by highest total number of dead zombies
  • Ranking by highest player deaths
  • Highest attack wave rating

Thanks in advance.

Peterson Santos

Cloud5 Studios

It is a powerful and complete package containing a total of 20 enemy AI mechanics to be used in your games created with Construct, and which can also be studied to be played in the game engine of your choice.

https://cloud5.itch.io/super-enemies-engine

  1. Angry Pig
    • Patrol when player is near
    • When hit by the player, he runs angrily across the scene
  2. Bat
    • Fly to attack the player when he is close
    • Return to your place when the player walks away
  3. Bee
    • They fly across the scene and shoot stingers when the player walks under them
  4. Bule Bird
    • Fly from side to side across the scene
  5. Chameleon
    • Patrol when the player is close, when it gets closer, attacks the player with its tongue
  6. Chicken
    • Chases the player through the scenario
  7. Duck
    • Jumping across the scene
  8. Fat Bird
    • It stays flying in its place, but when the player approaches, it throws itself on top of it
    • When the player approaches, it throws itself on top of it
  9. Ghost
    • Walk through the scene fading and appearing
    • Can only be hit when visible
  10. Mushroom
    • Walk through the scene from side to side
  11. PinkBunny
    • It runs across the stage, pausing when it hits the Stop object, and jumps to reach platforms when it hits the Jump object[/li
  12. Plant
    • Similar to the Plants Vs Zombies plant, it attacks the player by spitting seed projectiles when the player is close
  13. Radish
    • It flies from side to side across the scene, when hit it loses its leaves and falls to the ground
    • When he's on the ground, he walks back and forth across the scene
  14. Rino
    • When the player approaches, he runs towards him
  15. Rock
    • alk through the scene
    • When hit by the player, it breaks into two parts that
    • In turn, split into two more parts each when hit by the player.
  16. Skull
    • Fly through the level, alternating in anger and calm as it crashes into walls
    • Can only be defeated when hit while calm[/li
  17. Slime
    • Sliding across the scene, leaving a trail of poison along the way
  18. Snail
    • Crawls across the scene, how much hit it leaves its hull, which, when hit, runs sprinting across the scene
  19. Spike Turtle
    • Thorny turtle that shows and hides its thorns in an interval of time
  20. Trunk
    • They walk around the scene, when the player approaches, they shoot seeds in their direction

Bonus

  1. Enemy Death Mechanics
  2. Player Wall Jump Mechanics
  3. Checkpoint mechanics with particles
  4. Music and SFX

The Super Enemies Engine Vol.1 uses the asset created by PixelFrog (CC0). The musics used are by Eric Skiff: ericskiff.com/music/

https://cloud5.itch.io/super-enemies-engin

It is a powerful and complete package containing a total of 20 enemy AI mechanics to be used in your games created with Construct, and which can also be studied to be played in the game engine of your choice.

https://cloud5.itch.io/super-enemies-engine

  1. Angry Pig
    • Patrol when player is near
    • When hit by the player, he runs angrily across the scene
  2. Bat
    • Fly to attack the player when he is close
    • Return to your place when the player walks away
  3. Bee
    • They fly across the scene and shoot stingers when the player walks under them
  4. Bule Bird
    • Fly from side to side across the scene
  5. Chameleon
    • Patrol when the player is close, when it gets closer, attacks the player with its tongue
  6. Chicken
    • Chases the player through the scenario
  7. Duck
    • Jumping across the scene
  8. Fat Bird
    • It stays flying in its place, but when the player approaches, it throws itself on top of it
    • When the player approaches, it throws itself on top of it
  9. Ghost
    • Walk through the scene fading and appearing
    • Can only be hit when visible
  10. Mushroom
    • Walk through the scene from side to side
  11. PinkBunny
    • It runs across the stage, pausing when it hits the Stop object, and jumps to reach platforms when it hits the Jump object[/li
  12. Plant
    • Similar to the Plants Vs Zombies plant, it attacks the player by spitting seed projectiles when the player is close
  13. Radish
    • It flies from side to side across the scene, when hit it loses its leaves and falls to the ground
    • When he's on the ground, he walks back and forth across the scene
  14. Rino
    • When the player approaches, he runs towards him
  15. Rock
    • alk through the scene
    • When hit by the player, it breaks into two parts that
    • In turn, split into two more parts each when hit by the player.
  16. Skull
    • Fly through the level, alternating in anger and calm as it crashes into walls
    • Can only be defeated when hit while calm[/li
  17. Slime
    • Sliding across the scene, leaving a trail of poison along the way
  18. Snail
    • Crawls across the scene, how much hit it leaves its hull, which, when hit, runs sprinting across the scene
  19. Spike Turtle
    • Thorny turtle that shows and hides its thorns in an interval of time
  20. Trunk
    • They walk around the scene, when the player approaches, they shoot seeds in their direction

Bonus

  1. Enemy Death Mechanics
  2. Player Wall Jump Mechanics
  3. Checkpoint mechanics with particles
  4. Music and SFX

The Super Enemies Engine Vol.1 uses the asset created by PixelFrog (CC0). The musics used are by Eric Skiff: ericskiff.com/music/

https://cloud5.itch.io/super-enemies-engine

It is a powerful and complete package containing a total of 20 enemy AI mechanics to be used in your games created with Construct, and which can also be studied to be played in the game engine of your choice.

https://cloud5.itch.io/super-enemies-engine

  1. Angry Pig
    • Patrol when player is near
    • When hit by the player, he runs angrily across the scene
  2. Bat
    • Fly to attack the player when he is close
    • Return to your place when the player walks away
  3. Bee
    • They fly across the scene and shoot stingers when the player walks under them
  4. Bule Bird
    • Fly from side to side across the scene
  5. Chameleon
    • Patrol when the player is close, when it gets closer, attacks the player with its tongue
  6. Chicken
    • Chases the player through the scenario
  7. Duck
    • Jumping across the scene
  8. Fat Bird
    • It stays flying in its place, but when the player approaches, it throws itself on top of it
    • When the player approaches, it throws itself on top of it
  9. Ghost
    • Walk through the scene fading and appearing
    • Can only be hit when visible
  10. Mushroom
    • Walk through the scene from side to side
  11. PinkBunny
    • It runs across the stage, pausing when it hits the Stop object, and jumps to reach platforms when it hits the Jump object[/li
  12. Plant
    • Similar to the Plants Vs Zombies plant, it attacks the player by spitting seed projectiles when the player is close
  13. Radish
    • It flies from side to side across the scene, when hit it loses its leaves and falls to the ground
    • When he's on the ground, he walks back and forth across the scene
  14. Rino
    • When the player approaches, he runs towards him
  15. Rock
    • alk through the scene
    • When hit by the player, it breaks into two parts that
    • In turn, split into two more parts each when hit by the player.
  16. Skull
    • Fly through the level, alternating in anger and calm as it crashes into walls
    • Can only be defeated when hit while calm[/li
  17. Slime
    • Sliding across the scene, leaving a trail of poison along the way
  18. Snail
    • Crawls across the scene, how much hit it leaves its hull, which, when hit, runs sprinting across the scene
  19. Spike Turtle
    • Thorny turtle that shows and hides its thorns in an interval of time
  20. Trunk
    • They walk around the scene, when the player approaches, they shoot seeds in their direction

Bonus

  1. Enemy Death Mechanics
  2. Player Wall Jump Mechanics
  3. Checkpoint mechanics with particles
  4. Music and SFX

The Super Enemies Engine Vol.1 uses the asset created by PixelFrog (CC0). The musics used are by Eric Skiff: ericskiff.com/music/

https://cloud5.itch.io/super-enemies-engin

It is a powerful and complete package containing a total of 20 enemy AI mechanics to be used in your games created with Construct, and which can also be studied to be played in the game engine of your choice.

https://cloud5.itch.io/super-enemies-engine

  1. Angry Pig
    • Patrol when player is near
    • When hit by the player, he runs angrily across the scene
  2. Bat
    • Fly to attack the player when he is close
    • Return to your place when the player walks away
  3. Bee
    • They fly across the scene and shoot stingers when the player walks under them
  4. Bule Bird
    • Fly from side to side across the scene
  5. Chameleon
    • Patrol when the player is close, when it gets closer, attacks the player with its tongue
  6. Chicken
    • Chases the player through the scenario
  7. Duck
    • Jumping across the scene
  8. Fat Bird
    • It stays flying in its place, but when the player approaches, it throws itself on top of it
    • When the player approaches, it throws itself on top of it
  9. Ghost
    • Walk through the scene fading and appearing
    • Can only be hit when visible
  10. Mushroom
    • Walk through the scene from side to side
  11. PinkBunny
    • It runs across the stage, pausing when it hits the Stop object, and jumps to reach platforms when it hits the Jump object[/li
  12. Plant
    • Similar to the Plants Vs Zombies plant, it attacks the player by spitting seed projectiles when the player is close
  13. Radish
    • It flies from side to side across the scene, when hit it loses its leaves and falls to the ground
    • When he's on the ground, he walks back and forth across the scene
  14. Rino
    • When the player approaches, he runs towards him
  15. Rock
    • alk through the scene
    • When hit by the player, it breaks into two parts that
    • In turn, split into two more parts each when hit by the player.
  16. Skull
    • Fly through the level, alternating in anger and calm as it crashes into walls
    • Can only be defeated when hit while calm[/li
  17. Slime
    • Sliding across the scene, leaving a trail of poison along the way
  18. Snail
    • Crawls across the scene, how much hit it leaves its hull, which, when hit, runs sprinting across the scene
  19. Spike Turtle
    • Thorny turtle that shows and hides its thorns in an interval of time
  20. Trunk
    • They walk around the scene, when the player approaches, they shoot seeds in their direction

Bonus

  1. Enemy Death Mechanics
  2. Player Wall Jump Mechanics
  3. Checkpoint mechanics with particles
  4. Music and SFX

The Super Enemies Engine Vol.1 uses the asset created by PixelFrog (CC0). The musics used are by Eric Skiff: ericskiff.com/music/

https://cloud5.itch.io/super-enemies-engine

Hello Dark Dimension, I read and liked your feedback a lot, we are already creating a new trailer for the game, and we will take your suggestions into consideration, I really liked the tips you gave about the screens, especially regarding the Menus screens. , thank you so much for taking the time to give us this feedback.

Hello guys, the third video of the progress of our new game came out, check it out!

Olá galera, saiu o terceiro vídeo do progresso do nosso novo jogo, confere lá!

WIP #03 - Rednck Joe VS The Swamp Zombies


This is our firts "big" game. Blockwars was released for XBox One, and for PC, here on itch.io

I sell it just $1.99 follow the link of game profile and the Youtube Video.

Please, send-me a feedback of the trailer and game profle.

Blockwars - by Cloud5 Studios

(1 edit)

This is our firts "big" game. Blockwars was released for XBox One, and for PC, here on itch.io

I sell it just $1.99 follow the link of game profile and the Youtube Video.

Blockwars - by Cloud5 Studios

(1 edit)

This is our second game (view the first name named "Blockwars" in our profile).

In this game, joe, a redneck named Joe fights to survive against various zombies waves. The game will have 5 big stages, in 5 diferent scenarios.

Comming, i will release a Demo or Alpha free for download and play. Plase share our work.


Tanks GDWC, we already submit Blockwars to GDWC 2019