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chkkll

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Good mechanic that compliments the level design, even backtracking doesn't feel like backtracking. Using your gun to speedrun while in low-gravity is so satisfying. And for a 10 day made game, it got lots of content. Had lots of fun playing. Art is also neat, reminded me of Xeodrifter. Excellent job!

I think game is based around a very original idea, presented with great looking characters and pretty pixel art in general. Looks like a project worth chasing after. I had some "what if" s about the time mechanic, what if a turn, instead of being time based, was movement based? So it would always be about finding the shortest way leading to target, which may be the hardest way.. I think it would be much well suited considering the turn-based mechanic.. Even the level design calls for exploring alternate routes... or you've already tried all that and it didn't work :) Anyways I'm glad I played this cause it made me think a lot. Again this is a very unique entry, is also very much fun to play. Marvelous Work!

Great game! This instantly feels like a Nintendo-made game. Congratulations!

A big thanks to everyone who played, commented, rated and critted. I've uploaded a post-jam build with small updates and bug fixes. As Sean and benhhopkins suggested, modified the camera to lead according to the direction player faces. Definitely makes the game fairer. Thanks guys. To address the general difficulty, lowered the water consumption rate and modified the dash damage. Still, as Dachshund said, dash feels underpowered, so maybe later i can add a camera shake when you dash-hit to make it feel more powerful ..

This is hardcore, made my hands go liquid. That last level!!!
Tight, responsive controls and fun level design. Great job!

Good and simple mechanic, would definetly play more if there were further levels, like hundred or so :) Great job!

Art is looking so good, liked the clumsyness/cuteness of the chatacter as well. Also stuck at the second room. I think punching sides individually is cool (which i couldn't use in a meaningfull way cause i was stuck before finding anything to punch) but jumping felt needlessly hard. I got the idea of using your punches to jump but the need to press down to make the jump seems irrelevant, cause then you should also be punching to relevant sides using direction buttons..

Cool game! I really liked the art, would love to see more of it.

Art is top notch! Enjoyed the gameplay very much.It feels like a legit gameboy title..

Haha! Hard life of a tshirt printer.. Really cute game!

Very good game with tight controls. Loved the visuals and music. Kept me going for a long while..

Nice game, reminded me of Undertale. But after defeating the guardian, it switches to guardians attacking state and then nothing happens for me. I've never been able to get to exploration parts which seen in screenshots even after defeating the guardian for the 6th time. I would love to see it further, looks gorgeous!

Good and fun game. Super satisfying to strike the ball when you are used to it. Good work!

Hard little game, keeps you coming back for more.. with a rage :) Very pretty graphics. Good Job!

Turn-based combat always hooks me up and this one is balanced very well, which is hard to accomplish and asks for many iterations.. really made me think on my choices. Great work!

This is a very good puzzle game, enjoyed it very much. With the glitchy looking obstacles, being able to hold on to some walls and the dream setting, made me feel like im also "glitch-passing" levels. Don't know if this is intentional but it surely feels like it is. Love it!

Loved the game! Such good care towards character design. Enivronment is fun to explore despite being a little dark. Overall it feels like a living, breathing world. Awesome entry!

This is very well made, enjoyable mechanics and a clear goal. Cool game!

Weird and creepy, which is good! Visually stunning, art style is pretty unique, it makes me want to see more. I lost the sense of direction at some point, maybe a mini map would be swell.. Great job!

Oh my! this is no psuedo-gb stuff, it is the real thing! Love the character designs. Simple, yet good gameplay, would love to see this developed further.

Great looking game! Very polished. Wish I had this on my gameboy

Replied to lyoy in Ottopunk comments

Thank you! Glad that you've enjoyed it. All code, art, music made from scratch by me using Unity..

Thanks a lot! There should be a invulnerability window after getting hit! Also if you haven't, please check out the post-jam build if you have the time. Cheers!

Thanks a lot! Definitely right about the difficulty, lack of intuition perhaps. To balance a bit, I modified the camera to lead further to the direction player faces and lowered the water consumption rate while you are in the desert, in the downloadable post-jam build. I'd love to hear your thoughts on changes and if you think they helped to fix it a little or not... And if you want to reach the boss quickly, there is "speedrun" bug in the original version (which is squashed in the post-jam build) that lets you reach further east and get the final regulator which activates the boss :)

Thanks! I don't think you can play it on an IOS device right now, it does not have on-screen controls..

Thanks!

Thank you!!