Actually this is pretty good, I am not 100% sure how am i going to achieve it but maybe I can think in that direction, thanks for this will look into it. Regarding the size constraint as well, will see how it works.
Chiraayu
Creator of
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Yes that is understandable, we will definetely add a tutrorial as pretty much everyone had the same issue, need to make it more intuitive.
Umm so the issue we did think of something of progressing based on the player, but couldn't think of anything to add to make it difficult to balance, was mostly thinking of making it in a tycoon based game but I think my hopes were too high as its the first game I have worked on.
The game is actually really well made, the cut scenes and the back story were really cool. Another thing is the map was really well made but maybe add some difficult that would force players to go all over the map for some secret flowers or something and the customers having different requirements would be really cool or a time system to get them the flowers within a certain period of time. The graphics are really good and enjoyed the music as well. Good entry.
Thank you for the feedback, yes actually as the game goes on the the growth is pretty balanced and it might be boring as well, and you got it right, the buildings do not have much of any impact. But I could not think of anything to add that would make the game more enjoyable in the later stages? make some upgrades or disasters that would halt growth?
