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Chicho Studio

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A member registered Aug 03, 2020 · View creator page →

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Patrick's Paradise :)

Yes! Now make it a roguelike!

Wow, This really IS shoot to move! On a whole new level! I would love to be able to build more and more speed. Maybe even giving a bit of aim assist to it could be an excellent idea.

Imagine a crossover of this and Patric Parabox!

Nice and simple and soooo polished, awesome job

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Awesome totally inmersive experience, although the lack of real choice is a bit boring (All is decided by the roll of a dice, you don't get to deal with any type of management). Besides, it is an easy 5 stars.

Btw, I got stuck on a roll in the first game, had to restart.

You can sleep in beds, it's explained like in the second dialogue. Also dice recover a little your stamina. Thanks for the feedback.

Dice restore your daily stamina by the rolled amount, maybe I set it too low. On average a rolled dice will compensate for a bit less than a jump spends your energy.

Also I find it quite difficult to create an appropriate  intuitive pathing for this type of genre (Open Platformer?), I should improve in that part of game design.

Sure! Thanks for the feedback I'll check it this afternoon

There's a picture about not throwing the cup of tea (or any object) to windows (Do it to break the window).

Further, there will be another one about not shooting to doors

I see you are also a proud default knob user for the middle point

I'll try your recommendation, the game doesn't seem too appealing until you hit the throw button, there's where the fun begins

Please try to click inside the window (Despite the mouse being invisible) once you start playing the actual game to ensure the mouse keeps inside the window and moves the camera properly

Very fun game, would like to see the most crazy combo with the objects you give

Shh... I made the sound room to justify the ausence of audio ;D  Never thought anyone would remove all of those pictures, awesome!

Thanks for your sincere feedback

This is the representation of fun chaos

Btw that button reminded me of Don't press anything

Would like to see some progress feedback like the amount of floors you descended, but aside from that is a 5-star game

Discovered that I really like roguelikes

This game is the new Pokemon!

Was it more roguelike (with random procedural rooms, ect) and would be the perfect game

Too slippery >:T

But it was fun heehe :D

I like it a lot, with a bit more polish it would look like those profesionals resource management games

It has much potential!

No,  I really  thank you for sharing the fact that it wasn't that obvious to grab the picture, 

Game Jams are all about feedback after all

You are supposed to realize that you can grab things, including the picture of behind (the rule that prohibits the movement), and then be able to start moving around

Awesome aesthetics and use of the text for only 3 hours!

One of the best implementations for the theme so far!

Didn't know that playing the same level 8 times could be that fun.

Awesome art style!

Really cool, have a friend how is a tetris tyhard and loved your game, it was one step ahead on difficulty

Nice concept bro!

The handicap of making it in 2 days is really cool

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I'd have made a better layout for playing or various to improve the experience, but overall very nice

You really made a good job, at first I thought this was a low affort game, but surprised me well: 5stars!

Im very sorry, when coded the initial delay instead of using AudioSource.Play() I used a method that played the music once despite its configured to loop. Now I cannot change it 😅

NIce implemented mechanics, the thing of pressing the 'P' in a mouse game is a bit akward but overall very fun and challenging pars

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The Ai is not an AI, it's hardcoded; but overall nice visuals and ambient.

Btw my game mini marathon implements an AI to make the people avoid each other if any of you are interested.

Hi, I am ChichoRD, indie solo developer;

Please I need someone help! Recently I have published my first game Cardx on itch.io (https://chichord.itch.io/cardx), which is web monetized thanks to Coil and UpHold as my virtual wallet.

The problem is that it's supposed to launch a bunch of dollars (a particle system) every time a monetization event occurs, nevertheless it doesn't and no money is reaching my wallet.

I have tested with my friends from lots of navigators, I have contacted Coil, Itch.io and they neither know what my problem is.

The only message error I get is once I have installed a plugging for Chrome that can check whether a web is monetized or not, in my game it's says: "Monetization Meta tag is not correctly configured".

If someone knows what my problem could be or how to fix it please contact me (chichord2005@hotmail.com), I am using the Coil asset from GitHub for Unity and have the prefab for monetization in the scene with the correct Payment Pointer.

PD: If anyone wants you can download the source code either to investigate my problem or if you have curiosity about my game, thanks!