Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

CalixJumio

18
Posts
22
Topics
74
Followers
5
Following
A member registered Oct 28, 2015 · View creator page →

Creator of

Recent community posts

Will do that next week!, overall you have to trade with the spider what they need in order to unlock maps and villagers. The first one you get is a worm in charge of the town so giving them stuff you gain benefits like more energy (green), more trades with them and others (blue) or less losing items (pink)

Están bien cute los sprites!,

La mecánica de lanzar el rastrillo y correr mas rápido esta bien buena, llegue a la wave 19 y empece a abusar de eso pero luego me atraparon y mori hahaha, está muy cute felicidades :D!

Oh, oohh ok will try it out thanks!!

Hey!, first of all this is amazing! thanks for sharing it.

I’m not sure if it’s because this is a mac but I can’t get to make the codes work, like if I type MINUS it writes the word on Dicier text font, but it doesn’t create the icon, is it because Mac or is there a work around? I’ve tried to find if I can paste the exact glyph with no much luck, if I copy it from the pdf for example 3_7 it shows as the two dice separated by a small “_”

thanks for playing

thank you so much!!

Yeah I need to add some proper information sheet, on level selection there's a "?" to the right, or when playing it also shows but it prob doesn't help that much either. The idea i'm testing here is to have other ways of RNG that don't require hit or miss. Long story short each character has an attack dice, when they roll the result is what they hit: 

Boot: You remove a boot from the enemy, if the enemy doesn't have a boot this counts as a shield

Shield: You remove a shield; if no shields counts as a Hit 1

Hit 1 to 3: Deals 1, 2 or 3 damage

Spiral: This is the only miss, but when this happens this unit becomes charged, and its next roll will boost the dice (Miss becomes boot, boot to shield, shield to hit 1, hit 1 to 2 and 2 to 3)

That's the gist of it, instead of having a Hit% as it happens on rpgs, the idea is to have different things that would give you value anyways to make you actually adapt on that. The problem is: Having too much counters to track makes it a lil more complicated, and having so many results on a throw also explodes the calculations, and for number 3, it needs to have a decent AI otherwise the enemy movement is so unpredictable that makes everything also very random. 

I've meant to put some of this thoughts on a description but keep forgetting and also, its tiring to organize my thoughts lol, anyways thanks for checking it out!

How can I access the source code?

Feel free to post new questions in here and I'll do the best on my ability to answer. As a small set of proposals I recommend the community space for the following:

- Post any questions in this thread and I'll be adding them to this post or maybe do another one for FAQs
- You can post new topics (if you can't let me know) advertising your asset don't worry about that!
- Theme will be written on the description of the jam as well as in some place in this forum

If you have more questions or feedback I would love to hear that!

ITS RIGGED

Ahh nvm!, well it does happen but it seems that the hitbox for that button shifted to the left, it works if I press the left tip of the area

I can't make more than 5 rules for transitions, i can fill the left side of the page and new pages do show up but I cant put a destination and the rule if triggered doesn't do anything

Birb fed \o/ <3

I'm so sorry :<

thank you very much!!! i really appreciate it <3<3<3