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[bucket drum games]

A member registered Oct 24, 2017 · View creator page →

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Just a bit of additional context, the trailer on our website was mainly put together to accompany playable in-progress demo builds of BIT RAT for various events last year. This was before we decided to release the first part of the game as Singularity, so there are some levels and other stuff shown briefly in the trailer that you won't see in Singularity but will see in the full game.

Thanks for playing and commenting! It's honestly inspiring whenever someone enjoys the game enough to play through to the end, I know we didn't make it easy!

-Nick [bucket drum games]

Ha, good catch! We're saving a handful of mechanics for the full game, but we couldn't resist using transfers for visual flair in the teaser.

Also thanks so much for your feedback and kind words! FYI, quicksaves are definitely on our to-do-list, as is more flexible control/key mapping.

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Hey! Thanks so much for catching this. I'm guessing the library calls have something to do with the way we encrypt player profile data. My co-dev is more knowledgeable than me about the Linux build/our profile management code, so I'll check in with him and we'll work on removing unnecessary dependencies.

BIT RAT is built in Gamemaker: Studio. I believe this is also true of The Red Strings Club, so similar problems cropping up makes sense.

Really appreciate the feedback in any case! Will post again here when we have an update.

-bryan / [bucket drum games]

Thanks so much, Carl! Awesome that you made it through. And great to hear the narrative maintains good tension. We're still tweaking dialogue and mailserver entries as we go, so hopefully we can improve continuity between some of the threads. And we've definitely got some ideas on the table for how to get MINOS interacting with the rest of the game's cast!

If you get a chance and are so inclined, we also really appreciate folks leaving us a rating/review on the game's main page. Thanks again!

Thanks! We're really thrilled to be here too! Hope you enjoy it. If you get a chance and you're so inclined, we're also always grateful for ratings/reviews!

For those who are curious but want a little more info on BIT RAT: Singularity's narrative and puzzle systems, here's a twitter thread I wrote discussing how they inform each other: ... Thanks for checking it out!

Hey again! This thread is for anything you'd like to share (publicly,  as is the nature of these types of forums) about BIT RAT: Singularity.

Find a bug? Love the puzzles? Hate the story? Have an idea for a mechanical tweak? Let us know -- or you can always email us at bucketdrumgames [at] We'd love to know what you think, and will be working hard to incorporate feedback into the full game.

In the meantime, thanks so much again for your support!

- bryan / Nick / [bucket drum games]

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Hi all,

We're bryan and Nick, AKA [bucket drum games]. Today we're launching BIT RAT: Singularity, a standalone prologue to BIT RAT, our cyberpunk puzzle game about a curious AI yearning for freedom from a high-security datanet. Here's our teaser trailer:

You can check out the launch page for Singularity here:

Our demo was a finalist at IndieCade this past fall, and we've been lucky enough to share our work at MAGFest (2017 + 2018), and Bit Bazaar (Toronto) as well. Next month, we're headed to NYC for Indiecade East -- we'd love to see ya there if you're in town!

As a robust, self-contained vertical slice, Singularity includes many of the narrative, puzzle and world-building elements we're planning for the final game, but scales things down to a level that allowed us to put something we're really proud of into the hands of our players now. This includes:

- Interactive tutorials that teach the game's core mechanics (and a cool variant)
- 11 increasingly intricate puzzles to get you thinking like a rapidly-evolving machine intelligence (2+ hours of gameplay)
- A complete dramatic mini-arc that introduces the human cast and sets the stage for the larger story
- Unlockable freeplay mode with stat tracking
- Hand-pixeled cinematics & 13 original chiptunes

If you write about games and are interested, our presskit is available here.

Thanks so much for reading in any case. If you get a chance to play, we'd love to hear your feedback and/or answer any questions you might have!

Take care,

bryan / Nick / [bucketdrumgames]

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This is viewable in the in-game codex as well, but if you want a quick control reference to mindlessly stare at, here it is:

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Hey there! Thanks for checking out BIT RAT: Singularity. We created this thread to provide some release notes and a brief FAQ for new players. Feel free to comment on this thread, or email us directly at

Version History:

1.0.2 - Initial Release

Tested in Windows 7/10, Ubuntu 16.04, and Mac OS High Sierra (10.13)

Linux build requires Xpad driver for Xbox controller support. Available by default in most current Ubuntu distros.

Mac build requires 360 Controller driver for Xbox controller support. Available here:

Known Issues

- (Windows only) If the game crashes on the title screen,  you need to update your DX9 runtime. We are working on a better fix, but for now this should do:

- (Mac only)  Switching from full screen to windowed mode is laggy. Our current workaround should get you to the right resolution, but expect some flickering and whatnot.

- (Mac only) If you are on Sierra or High Sierra, you probably have to use the app to launch BIT RAT. This is because Apple requires a sandboxed environment to "safely" quarantine horrible indie games like ours. Luckily, the kind folks at itch have taken this into account!

- In some circumstances, Steam may interfere with BIT RAT detecting Xbox/Xinput controllers, resulting in weird in-game control prompts. If this happens, try killing Steam before you start the game.


So is this a demo or a complete game? What are you creeps peddling?

BIT RAT: Singularity is a standalone prologue to BIT RAT. Basically, this is the first act of the full game, which we plan to release sometime in 2018. It sets the stage for the larger story (while resolving its own mini-arc), teaches you core mechanics (plus a cool variant), and includes a dozen or so puzzles to get you thinking like a rapidly-evolving AI. It was important to us to pack a really substantive vertical slice into peoples' initial experience of the game world. This ended up feeling right.

How long will it take me to beat it?

Based on lots of playtesting at public events, 2-3 hours. Maybe less if you're some kind of wizard. Maybe more if you take your sweet time. There's also a freeplay mode that lets you revisit puzzles from the main story and track your stats.

What are the system requirements?

We've tested on a handful of machines across our supported platforms, and found that you can have a great, full-speed experience on pretty much any semi-modern dual core CPU with 4GB of RAM. If you find this to be untrue, please tell us!

Why are there black bars around the game when it's full-screened?

BIT RAT scales up by integer multiples of the game's native resolution (640x360). If your monitor doesn't display 720p or 1080p, there may be a bit of space around the edges. Trust us, you don't want the game trying to interpolate those extra pixels.

I found a bug! You guys suck.

Gah, sorry about that! Let us know and we'll deal with it as quickly as we can. Please also know that we are just two people with jobs and lives outside of game dev, so turnaround may vary. That said, we are so grateful for your support, and we will not leave you hanging.

Are you sure this game isn't called BAT RAT? Because that's what the logo says.

Shhh. BAT RAT is in top-secret development for 2019.

Er, that's all for now. Thanks so much for stopping by!

- bryan and Nick