Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Brutus87654

17
Posts
2
Topics
A member registered Feb 02, 2023

Recent community posts

i made 256 bytes of memory

connecting all the layers would be a bit easier if i could hold a keybind to make intersections of the new wire and the wires already there into wire crossings instead of just making them connected together (basically doing xor instead of or for each pixel the line is on)

also it seems like if i have a single wire that is very big, all placing/deleting gets very laggy even when far away from that very big wire, to me it seems like you might be recalculating every wire every time a pixel is changed (i haven't seen the source code so not 100% sure)

no it's a d latch since it doesn't only store on rising/falling edge of the clock signal as you can see in these images, the clock signal stays on (not falling/rising edge) but it still stores the value


could you make saves 1 big image instead of 4 smaller ones? would make it easier to find the save i'm looking for since there wouldn't be so many files, also if you do this you should make it use the current system when the save ends in [0] to not break saves

here, i made a d flip flop using my smallest d latch, the top 3 rows are only needed on the top one if you use this to store values with multiple bits, could be used as a register or memory (memory could use d latch though)

(1 edit)

here are the 2 d latches i have, the reason i have the top one is because the bottom one is a bit problematic with the output of it looping into the input (includes through other things)

also what you sent an image of isn't a DFF (d flip flop), it's a d latch, the difference is that a d flip flop only stores on rising or falling edge of a clock input while d latch stores as long as the store input is on (on a d flip flop you can have the store input as constant on or not have it at all and use the clock input as a store input)

the best way i've found to make a d flip flop is to use 2 d latches in series where one of them stores when the store input is on and the other stores when the store input is off

oh also i found a way to make 11x7 d-latch

haven't found a way to save history, i would like to be able to save it, rn i have over 5k nodes lol

could you please make how much you can zoom based on canvas size, since rn if i make it very big i can't zoom in far enough, also i would like to be able to set the speed to specific values instead of just multiples of 15 and multiples of 50, would also be nice if i could move the 3d view, minimap and the other thing (idk what it's called) around but imo not as important

this is probably very overcomplicated but it works

(1 edit)

make collections be able to be put inside other collections and a way to copy paste parts of a chip

edit: also a way to move inputs and outputs in the customization menu

you can make every other gate using just nand gates

its smelting not melting, melting is something entirely different.

is there a way to get multiplayer working?

found it

how do i enable fullscreen

Artifact community · Created a new topic Help

I need help in the settings menu

this game reminds me of modded minecraft